The One Shiny: Autonomy Control

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J. M. Pescado:
This is it. This is the One Shiny.


autonomycontrol.zip

The One Shiny for TS2OFB-TS2FT
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)

Congratulations to: Draklixa!

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Rohina the Ugly Butted
Fat Gwilly People
LolKofi
Notovny

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
Restrain the townies who oft drop by. Inhibit the playables with homes of
their own. Bridle the Students who refuse to die. The Choice of Autonomy is
now yours alone. One Hack permits them All. One Hack Denies Them.  By Group
or Sim, it is your call, Autonomy Defies them, in the Directory of Downloads,
where the .package lies.

COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For TS2OFB+.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.

moodycatte:
I did some quick testing with this, using a sim with very low energy on a lot with one sofa. I had the sim nap, and then I went into the autonomy menu and went to add/personal/proscription/(sofa's name)/by category. Then I canceled the napping in the queue.

I then put the game in full speed and the sim eventually went for a nap.

Isn't the sim suppose to not nap autonomously with that option on?

J. M. Pescado:
Be sure that you have updated. Also, be sure that the action is occurring through the autonomous selection and not the Motive Helper "energy desperation" action. That is a seperate thing that operates differently.

raattgift:
Neat.  It popped sleeping sims out of bed, but did not reset motives.  The menus are kinda deep, and I think the menu would flow more naturally with this ordering: Autonomy > object > Add > Proscription > Personal, however I may change my mind as I impose more divine laws on my playthings.

No error log was generated (not even in debug mode).

All MATY stuff I use is current.

More specifically what happens is that as I visit each lot for the first time after installing autonomycontrol, sims who were in the middle of doing things at save time are no longer doing them.  This is most obvious for sims who were asleep (which is my commonest case of "doing things" at save time) are suddenly standing by their beds in whatever they wore to sleep in the first place.   Toddlers that had been undergoing forced skillination are found a square away from the toys hey had been using, stowed infants have leaked onto the floor.

If a remotely useful looking iota of attachable information drops iteself onto my filesystem when I visit an as yet unvisited lot, I will add it here.

Re-checked versions and visited an as-yet-unvisited-since-installing-autonomycontrol lot.   OETreeDelete.xls is the only log file that has grown, and it contains only the usual junk.   You can have it if I am underestimating its utility, though.

This is not a reset catastrophe as tends to happen when installing killers of young mammals; motives remain the same as do Base Times and the like from your favourite Abomination.   I am happy to integrate this in my head as "Wtf! Earthquake!" dumping the neighbourhood's underslept and underwashed sims into postures that would make Boltzmann happy.   He already chuckles at the temperature differences between adjacent lots and his resemblance to El Presidente.

J. M. Pescado:
If it "popped" them out of bed, you might want to reupdate or attach the error log. A bug regarding that was fixed earlier.

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