Body snatchers
Alex:
Indeed. :'(
Luckily I have a pre-FreeTime backup of those hoods on a DVD. :D
What would cause the template to start eating itself though?
Jelenedra:
/Jelenedra is a sad panda that no one got her Cemetary Man reference.
Come on, people! Rupert Everret being creepy! It's like watching Evil Dead with taller version of Bruce Campbell!
leaths:
Quote from: J. M. Pescado on 2008 August 11, 02:29:34
You can set the death-type of a tombstone by shift-clicking on it. All tombstones moved to a community lot via "move to community lot" become "Starvation" ghosts anyway.
I noticed after moving a household (whose gravestones I had packed in inventory) all of the old-age ghosts are now starvation ghosts. Is this the same type of phenomenon or something I should be worried about?
Quote from: J. M. Pescado on 2008 August 12, 14:45:29
Make-Selectable works. However, DON'T give the tombstone as a gift. This WILL fuck up your game.
Exactly how does this bork the game--fireball bad or may cause minor annoyances bad?
talysman:
Quote from: Jelenedra on 2008 August 13, 15:09:48
/Jelenedra is a sad panda that no one got her Cemetary Man reference.
Come on, people! Rupert Everret being creepy! It's like watching Evil Dead with taller version of Bruce Campbell!
Your post only made me think of two things:
(1) The Tall Man (in which case, you should have said "Boy!" instead of "Yeah!"
(2) "I love to dance with cemetery girls/The moon comes out, the earth unfurls..."
(in which case, "Yeah!" is entirely appropriate.)
Of the two, the Tall Man would probably be a more interesting thing to sim, but only if you modded the security bot to look like a silver ball.
Jelenedra:
Bah! If people had gotten the Cemetary Man reference, they would've gotten the, "yeah."
Rupert Everett's character has a Egor like sidekick that only says, "Yeah?" It's creepy after awhile.
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