Yet Another Breeding-Related Question
Theo:
Would it be possible to convert the "Randomize Sim Generator" feature into a standalone neighborhood object that, when placed in a neighborhood, would run its function every time we loaded said 'hood?
gethane:
ooo, that would be shiny!
rufio:
Does first-born syndrome always happen, or only sometimes? I've never used that function on the lot debugger, and yet it's never happened to me. Or, does it only happen if the very first thing you do after you start the game is have a baby?
MajorMercedes:
Quote from: rufio on 2008 August 08, 03:37:13
Does first-born syndrome always happen, or only sometimes?
When you start the game after saving and exiting, the game will automatically produce your firstborn, Baby #13. So if you have your sim give birth, save, exit, and have them give birth again, they will have the same baby again. I've had a family with 20 kids before I knew about the Lot Debugger's function, and each of them is a clone of the other.
Quote from: Theo on 2008 August 07, 15:16:44
Would it be possible to convert the "Randomize Sim Generator" feature into a standalone neighborhood object that, when placed in a neighborhood, would run its function every time we loaded said 'hood?
DO WANT.
Theo:
Quote from: Theo on 2008 August 07, 15:16:44
Would it be possible to convert the "Randomize Sim Generator" feature into a standalone neighborhood object that, when placed in a neighborhood, would run its function every time we loaded said 'hood?
Sorry guys, but neighborhood objects don't seem to have any place where those functions can be attached. Anything beyond meshing, texturing and editing some basic attributes, is out of reach.
* Theo puts on dunce hat.
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