Cloning an in game sim (in looks, mainly.)
simsfreq:
It's bugged me for ages that sims can't have identical twin children and the only way you can create them is in CAS. So I am trying to find out if there is any way I can clone a born in game sim. It's easy enough to change the personality etc in SimPE so I'm not bothered about that, I just want to know if there is any way I can clone a sim, if necessary age them down to infant (or toddler as a workaround and not let them age until the cloned sim has caught up) and make them related to the original "twin".
There is an older thread related to sim cloning here but it is quite old so I decided to make a new one, as new EPs etc may have changed things. I gather for example in the FT version of SimPE you can't change interests. (which is going to put a large spanner in the works of one of my 'hoods.)
From that thread I see two ways of cloning the particular sim.
1. I could export them (As a baby? Or would I have to wait for toddler stage?) in SimSurgery, clone them in bodyshop, create the clone as an adult in CAS, move them in with their "real family" and then age down and tidy up the relationships.
I imagine this method would mean the clone's DNA (by this I mean recessive traits) would not match the original sim's. To be honest that wouldn't be a hugely big deal but it would be slightly annoying. Could I access the original sim's recessive DNA information and copy or manually set it for the clone?
2. I could zoom in really far on the baby and see what colour eyes, hair and skin tone it has, then create an adult in CAS with these genetics, move it in, age down (to toddler, unless there is a way to age down to infant.) and then use SimPE to copy the facial data of the original sim across to the clone, edit the recessive genes and set the clone (if I have to use a toddler) to have a 7-day lifestage so that they are at the same stage as their "twin".
3. I could force twins on the pregnancy before the baby is born, then save just before she pops the babies out and keep reloading the lot until they both get the same eye colour, hair colour and skin tone, and then copy the facial template of one of the proglets onto the other, like in option 2. This would solve the toddler/age problem, and I wouldn't even have to make them look identical until they got to the toddler age stage. The only problem with this is if it's fairly far down the line and there are a lot of genetics involved, it might take ages to get two babies with the same traits. Or is it possible to change hair/eye/skin colour in SimPE as well?
Any ideas or suggestions? And I know this is the wrong place to ask but I find the SimPE forums hard to understand - am I right in thinking that post-FT we can't change interests in SimPE at all? The site just says you can't save it in SDS, but (helpfully)! doesn't explain what SDS stands for and I can't work it out. If you can't answer this one no worries.
Kazzandra:
Quote from: simsfreq on 2008 August 01, 16:58:08
I gather for example in the FT version of SimPE you can't change interests. (which is going to put a large spanner in the works of one of my 'hoods.)
I don't know. I've never tried. I just click on interest points in debug mode while in-game. You did know that you could do this, right?
I'd choose method one, by the way.
ETA: I was totally not helpful, was I? :-[
Zazazu:
Warning: My idea here is probably only 50% to helpful
My thought is to apply plastic surgery to one spawn, changing just one feature super-slightly. Then use the tutorial floating around about making plastic surgery genetic. Make Baby 1's changes genetic, then use SimSurgery on Baby 2 from Baby 1's looks.
Make Baby 2's changes genetic by replacing those files extracted in the tutorial, etc. That's if SimsSurgery changes aren't already made genetic. I'm not sure about that.
jolrei:
I've only ever cloned adult sims or teens, never toddlers or babies. The tutorial in the thread you linked would still be valid. I thought interests were adjustable in the FT version of SimPE. If you can't, as long as you're in debug mode, you can tweak interests directly in the game (just pull the sliders up and down as required).
You should be able to make genetics identical in SimPE as well as part of the simsurgery steps.
MTS2 had a tutorial on changing sim appearance that might be helpful. I'll try to dig up the link. Using that, you could conceivably (bad pun) get your sims to have twins, and then plug the appearance genetics of one twin onto the other twin resulting in identical looking twins with the same parental genetics. This sounds like the easiest method to me. Then you just adjust personality points and interests in game or in SimPE, whichever is easiest. Aggie may also still have the link to the tutorial in question.
[wow! Ninja'd by Zazazu - I think that may be the tutorial there.]
simsfreq:
Now I feel like a spoon for not knowing you could change interests in debug mode.
To be fair I seem to remember ages ago in the base game trying to drag motive bars while in debug mode and it not working for some reason, (I was probably DOIN IT RONG) and I think my brain connected dragging things while in debug mode with L&P.
The older thread linked to a tutorial on MTS2 which explained how to clone a sim's appearance onto another sim, and now I have both tutorials I should be set - think I will probably end up experimenting before I let any technique loose on a proper family.
Thanks for the suggestions, anyway. I am a bit confused by zazazu's suggestion - I didn't think you could use plastic surgery on toddlers. Or would you age the toddler up and then down again? I have never used the plastic surgery machine so I'm not sure.
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