Ridiculous 'follow' obsession

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jsalemi:
Ah, I knew there was more than one reason I kept nostrayrespawn in my game. :)

Zazazu:
Quote from: J. M. Pescado on 2008 July 31, 17:40:40

Quote from: jsalemi on 2008 July 31, 17:31:27

I'm not sure if the pool of pets on the phone is the same as the pool of strays that wander lots. Maybe if you exhaust the pool on the phone, it gets filled with the strays?
They are not the same pool. However, the dragooning of strays occurs if you have a piece of Awesomeware installed, nostrayrespawn. If you try to adopt pets and the adoption pool has been depleted, nostrayrespawn causes the game to start catching strays to offer prospective pet-adopters.

Well, that's nice. I have quite a few pets in the adoption pool at the moment (mostly kittens/cats and puppies, as Terrence has depleted all of the adoptable dogs, I believe). I want the strays gone the long way as it is part of the mayor's animal control initiative. All strays adopted/turned in, then I'm banning wolves.

SnootCB:
Quote from: jsalemi on 2008 July 31, 13:13:47

Quote from: witch on 2008 July 31, 06:39:30


Inge at Simlogical has a hack that allows toddlers to get out of their cribs autonomously. I'm not altogether sure, but they may need to be able to walk first. Either that or it's dependent on personality - a very few of my toddlers won't do it.


I think it's based on the lazy/active level of the toddler, but yea, that's a very handy hack.


I thought they only did it if 1) they can walk and 2) their Fun bar was really low.  I'm pretty sure that they need to have learned how to walk already, but my guess about the Fun need is just blind speculation.  That's what I've noticed anyway.

BastDawn:
Quote from: SnootCB on 2008 July 31, 23:43:57

Quote from: jsalemi on 2008 July 31, 13:13:47

Quote from: witch on 2008 July 31, 06:39:30


Inge at Simlogical has a hack that allows toddlers to get out of their cribs autonomously. I'm not altogether sure, but they may need to be able to walk first. Either that or it's dependent on personality - a very few of my toddlers won't do it.


I think it's based on the lazy/active level of the toddler, but yea, that's a very handy hack.


I thought they only did it if 1) they can walk and 2) their Fun bar was really low.  I'm pretty sure that they need to have learned how to walk already, but my guess about the Fun need is just blind speculation.  That's what I've noticed anyway.


The Maxis default is to allow toddlers who have learned to walk to escape from their cribs.  Inge's hack allows all toddlers to do this.

CrabOfDoom:
I was just noticing last night that I hadn't seen any stray animals in a long time - thanks to the mod - but I rather prefer it that way. Seeing strays on the sidewalk, especially when they're dumb enough to pass by when it's raining, guilts me into letting my sims befriend them. No strays, no guilt! I've also noticed, though, that three different wolves have spawned, one leader of the pack and two others. But this is also fine with me, as I like the wolves better than any of the Maxis dogs. Now, if they'd just eat the misplaced double bed on my apocalypse lot so I don't have to cheat and move it, myself and leave the damn cheapest trash can alone...

My toddlers follow their parents a lot, as well, but it hasn't been too annoying. Of course, I made it a bit worse on myself by finding a hack on MTS2 that lets toddlers walk up and down stairs. I got it for the reason professorbutters mentioned: when a bigger sim drags it off for whatever reason and leaves it marooned on a different floor from all its stuff. I prefer to use the toddler blanket or Rebekah's one-tile crib (with the added functions that all toddlers can get in and out, alone) and MsBarrow's feeding bowl. With sleep and eating autonomous, there's nothing to pay attention to toddlers for but aspiration boosts. Success!

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