crashes when accessing seating

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Roux:
I was wondering about a duplicate GUID. Would that cause a crash?

J. M. Pescado:
If part of the GUIDspace for a multi-tile object is stomped by a GUID conflict, your game will immediately crash when you try to use that object.

Indiasong:
I had one conflict once, but it didn't crash in debug mode, just showed me a picture of the other object.
I tried debug mode here and it crashed nonetheless.
If I had another instance of this chair, it would show in clean installer, wouldn't it?
I suppose I could try with the simpe guilld scanner, in case the chair sneaked in in another form.

Jelenedra:
It doesn't have to be another chair causing the conflict. Just another object with the same GUID, okay?

Indiasong:
Yes, I know, but I just have preorders and modified Maxis objects in my game at this point no object cc.
Simpe is scanning...
3 hours later and past bedtime: found a chair living director bundle conflicting with the chair director. I'll check if the bundle was the culprit tomorrow.

No, still crashes with nominell in.

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