Downtownies as customers / Moving lots to subhood
Roux:
Quote from: Iridium on 2008 July 29, 01:12:23
Quote from: J. M. Pescado on 2008 July 28, 10:43:42
Home businesses cannot be moved. Period. And NEVER move an occupied lot ANYWHERE. NEVER place an inhabited lot into the simbin.
Does that apply to just moving them around? F'rinstance, if I wanted to plop the Broke trailer across the street from the Goth mansion to piss Mortimer* off, that would be a VBT?
*I doubt he'd care, but one can dream.
As long as you don't bin it while it's occupied by sims, you're fine. Fortunately, to move the Broke trailer across the street from the Goths only requires for you to make sure there's room for it, pick it up using the 'move lot' tool, and put it in the new place. No binning required; therefore, not a VBT.
And you're right: Mortimer will neither notice nor care. :D I suppose you could have Brandi or one of the kids look through the telescope to piss him off, though.
Emma:
The Broke lot is strange though, you can only place it where there is a 'corner' in the road, like where it is originally placed.
J. M. Pescado:
Quote from: Lord Darcy on 2008 July 29, 00:35:35
I didn't know that NPC family comes with the fixed amount of family funds, unlike other type of townies. Thanks, I can always use fresh meat to suck the blood from new clientele.
NPCs make really shit customers, though. If you're using the customer selector, it is suggested that you set them to NOT instead, as NPCs show up permanently crabby and pissed off and frequently reject sales socials because they motive-lock themselves to near-permanently pissed off levels on arrival.
Quote from: Iridium on 2008 July 29, 01:12:23
Does that apply to just moving them around? F'rinstance, if I wanted to plop the Broke trailer across the street from the Goth mansion to piss Mortimer* off, that would be a VBT?
Lots can be picked up and moved within the same neighborhood freely without any apparent harm. The sims don't even notice this has happened. Much. If you use "localwalkby", the composition of walkbys will be altered based on the actual physical placement of the lots within the neighborhood, and if you use "wolfwatchers", the appearance of wolves is similarly affected by whether or not you drop the lot in the middle of a crowded residential neighborhood or the outskirts of nowhere. But STOCK EAxis code pays no attention to any of these things.
Roux:
Quote from: Emma on 2008 July 29, 05:55:51
The Broke lot is strange though, you can only place it where there is a 'corner' in the road, like where it is originally placed.
Oh, yeah! But the Goth lot is on a road that has two intersections nearby, I think. So it should still be doable.
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