Gnome-Stealing Shenanigans

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buddha pest:
Quote from: talysman on 2008 July 28, 01:15:55

I haven't seen that macro
Speaking of which, I'd kind of like to know why it only shows up sometimes. Even when I know damn well that there is a missing gnome that I'd like someone to fetch.

I don't do Free Will On anymore, so it kind of pisses me off, especially when there is nothing left on the lot to kick. This is generally why I only have patience for flamingos.

Also, is Sentry Bot not attacking gnome thieves for anyone else anymore? Or is it just me? That was really the only reason to even bother building a robotics badge. I'm not sure which of the last few EP's it was that they stopped working for me.

Random Factoid That No One Cares About: On the Beaker lot, I move-objects-onned a gnome into that flame blowing dealy that came with Nightlife, so gnome thieves would catch on fire. Much hilarity ensued. In fact, that lady in my avatar? Well, that's exterminator girl (what is her name? Christy Stratton, maybe? Not to be confused with ugly-sweatsuit-wearing Pleasantview townie), Nervous Subject's first wife, meeting her demise. STOP TOUCHING THE DAMN GNOME.

Cappuccino:
Quote from: buddha pest on 2008 July 29, 07:43:48

I don't do Free Will On anymore, so it kind of pisses me off, especially when there is nothing left on the lot to kick. This is generally why I only have patience for flamingos.


You should definitely try The Cheat. ;)

And cool idea about torching the thieves with the fire jet!

J. M. Pescado:
It's not really as good a plan as you'd think, since you'll just kill all of your own sims instead, as the gnome behavior is not something that can be trained out. Just put the gnomes in a properly locked gnomitorium or balcony which is not accessible from the sidewalk.

buddha pest:
Quote from: J. M. Pescado on 2008 July 29, 09:04:21

It's not really as good a plan as you'd think, since you'll just kill all of your own sims instead, as the gnome behavior is not something that can be trained out. Just put the gnomes in a properly locked gnomitorium or balcony which is not accessible from the sidewalk.

Actually...I had a gnome and flamingo on opposite sides of the front of that lot.

Miss Christy(?) was the dip that kept trying to kick the gnome instead of the flamingo. Poof! No one else on that lot died of gnome.

As for my visiting playables, well, 911.

Gated gnomitorium sounds pretty bland. I don't tend to do fences. I don't Awesomespec.

In fact, as of FT, no one really kicks anything anymore. They just blog...and blog...and zone.

notovny:
Quote from: buddha pest on 2008 July 29, 07:43:48


Also, is Sentry Bot not attacking gnome thieves for anyone else anymore? Or is it just me? That was really the only reason to even bother building a robotics badge. I'm not sure which of the last few EP's it was that they stopped working for me.



Hmm. I'll have to look into this. One of the resasons I stopped using Gnomes and started using the Cheat was because any visitor who even made for a Gnome or Flamingo (regardless of if the visitor could ever actually reach it) would be attacked by the Sentrybots that Sit on the front walk of every house I play routinely. Such visitor would then leave the lot immediately.  Given that I would rather not have nannies run off the lot when there is no Sim on the lot capable of calling them back (toddlers/babies left in Nanny's Care) , or perhaps that I might have another reason to want that visitor there, I switched to The Cheat, which doesn't trigger this behavior.

As for why the Sentrybot's on the front walk... Why, the zapping of paper thieves, of course.

 


In fact, most of my custom townies are deliberately designed to  promote Paper-Thieving behavior, so as to triggger the Sentrybots, and similarly, it's the primary reason the newspaper sits on the front porch all day.

And, No, that's not the Unsavory Charlatan geting zapped, there.  Hephaestus Wormwood's been in my neighborhood for years.

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