Hack for canceling out of automated prepare food from fridge?
rufio:
But with seasons installed, served food is never wasted because you can just put it away as leftovers. And actually, it wastes to food to make fish as single meals because you can always serve it and get six times the food out of it.
JM already said it wasn't possible to stop sims from taking food out of the fridge, but I wonder if it's possible to make it so you can tell them to put uncooked food back in the fridge, by just getting rid of the food and increasing the amount of food in the fridge.
sloppyhousewife:
Quote from: rufio on 2008 August 14, 07:49:07
But with seasons installed, served food is never wasted because you can just put it away as leftovers.
Food Eats You is meant to manage the autonomous eating behaviour of sims. Sims will never put leftovers away autonomously --> waste.
Quote from: rufio on 2008 August 14, 07:49:07
And actually, it wastes to food to make fish as single meals because you can always serve it and get six times the food out of it.
True, but this will never happen autonomously, either. Sims simply don't cook fish on their own.
Inge:
Quote from: sloppyhousewife on 2008 August 14, 07:57:18
Food Eats You is meant to manage the autonomous eating behaviour of sims. Sims will never put leftovers away autonomously --> waste.
So it's *not* something to do with the "Eat" command in macrotastics?
J. M. Pescado:
Quote from: Inge on 2008 August 14, 07:06:54
I am going to have to wait for the Selected Audience to test this and explain it to me. I have not worked out what the foodeatsyou does. I take it it's not a hack to make it possible to interrupt a sim when they have just got food out of the fridge? Like the title of this thread? So am I right in saying foodeatsyou.package is actually the annexe to the "Eat" command on the macrotastics menu? If so, unfortunately I don't think that's going to suit my style of play. I need the one that makes your sims cook for the whole family if there are hungry family members present.
Old Macrotastics already did that, newer one improves on it. Food Eats You functions similar to Bathroom Uses You, in that if you let your sims run amok, if they attempt to make food, their behavior will be properly managed when they attempt to make food. As for interrupting the actual cook process, the way the food process is coded, plus the lack of animation breakpoints for aborting it, make this impossible. They really don't design around action-aborts. To do that, they'd have to redesign all the animations to be segmented into interruptable chunks, and that's just something that isn't practical as a mod. Food Eats You exists to simply prevent them from Doing It Wrong in the first place.
Quote from: sloppyhousewife on 2008 August 14, 07:40:37
In my game, they make group meals, just not all the time. I guess Food Eats You is aimed at minimizing the amount of wasted food, so it will check how many sims are hungry first. If it's only two hungry sims, they will make a single meal each, because otherwise, 4 portions would go bad. If it's four hungry sims, the first to make it to the fridge will make a group meal (the other three will wait for the food), because 2 wasted portions out of a group meal is still more cost efficient than four single meals. That's just an example and in no way verified.
New OFB-equipped algorithm fully integrates the Make Many feature, so that rather than being a tacked-on adjunct, it will ALWAYS create 6-platters at the 6:4 rate, and then automatically withdraw them from inventory. Be sure you are using the LATEST version, not an oldversion.
sloppyhousewife:
Quote from: Inge on 2008 August 14, 10:48:08
So it's *not* something to do with the "Eat" command in macrotastics?
I'd say, no. The "Macro.../Eat" I know only happens if a) a sim is under the influence of Power Idle, Skillinator or other Macrotastics controls or b) you launch it manually. Food Eats you takes over as soon as an uncontrolled sim decides s/he needs something to eat, so if you keep your sims occupied anyway, you won't see it at all.
Again I have to point out that this is just how *I* think it works... :D
Quote from: J. M. Pescado on 2008 August 14, 10:57:39
New OFB-equipped algorithm fully integrates the Make Many feature, so that rather than being a tacked-on adjunct, it will ALWAYS create 6-platters at the 6:4 rate, and then automatically withdraw them from inventory. Be sure you are using the LATEST version, not an oldversion.
Unless there's a newer version hidden somewhere else, I have the latest version. But to be honest, I couldn't swear that I actually saw a sim preparing a single meal. It's perfectly possible that it had been withdrawn from inventory.
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