Antiprank vs. Play Sanity
J. M. Pescado:
Well, it's not a critical fix for anything, but have fun with that.
Emma:
Well, if it is being overwritten by TJ's Play sanity fixes, what is the point in keeping it?
myskaal:
Play Sanity doesn't squelch pranks, just the autonomous play interactions.
At least that's why I've always left them in together. Antiprank doesn't (that I know of) stop the autonomous snowball fights, waterballloon fights, toss football, or play catch in the same way Play Sanity does (which is the way I prefer). So Play Sanity takes care of the play side and anti-prank takes care of the pranking (at least to a degree).
OR... does antiprank actually stop the fights and tossing of balls the same way now? I recall playing for a while without Play Sanity in and had to stop all that nonsense manually rather often.
Which is why I put Play Sanity back in.
If it is a case of antiprank stopping all the auto-play, and Play Sanity over rides that *and* the anti-prank functions of anti-prank.. then I guess Play Sanity takes care of the pranking also.
Which makes no sense because Play Sanity doesn't have anything to do with pranks.
abcdefghiJklmnopqrsTuvwxyz Play Sanity loads after antiprank.
Lord Darcy, it was the same conflicts that Witch posted about in your Armoire fix thread. Just doesn't seem like it would have anything at all to do with pranking.
Quote
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Function - Init
Group ID: 0x7F2B2E3A
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\_Mods\LordDarcy\LdDarcy_MaxisMoreDecoSlot_Armoire.package
\downloads\_Mods\LordDarcy\LdDarcy_TSSObjectDataFix_FT.package
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Function - Init
Group ID: 0x7F59F566
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\_Mods\LordDarcy\LdDarcy_MaxisMoreDecoSlot_Armoire.package
\downloads\_Mods\LordDarcy\LdDarcy_TSSObjectDataFix_FT.package
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Function - Init
Group ID: 0x7FAE51CC
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\_Mods\LordDarcy\LdDarcy_TSSObjectDataFix_FT.package
\downloads\Maxis Objects\TSStore\Deco_Objects_Fixed2\Armoire_Deco.package
Lord Darcy:
Quote from: myskaal on 2008 July 28, 15:08:52
Lord Darcy, it was the same conflicts that Witch posted about in your Armoire fix thread. Just doesn't seem like it would have anything at all to do with pranking.
Quote
*** POSSIBLE CONFLICT DETECTED ***
\downloads\_Mods\LordDarcy\LdDarcy_MaxisMoreDecoSlot_Armoire.package
\downloads\_Mods\LordDarcy\LdDarcy_TSSObjectDataFix_FT.package
Agh. Forgot about those wretched Teen armoires. *facepalm* In order to make teen armoires to accept objects, I had to modify "Function-Init" BHAV, which is also used by TSS fix. Don't worry, they will not conflict with each other. You don't have to give up TSS fix. The armoire animation fix is also incorporated into decoslot fix. As for possible conflict with Deco armoire, I explained here.
And yes, of course it has nothing to do with pranking at all.
J. M. Pescado:
Quote from: myskaal on 2008 July 28, 15:08:52
OR... does antiprank actually stop the fights and tossing of balls the same way now? I recall playing for a while without Play Sanity in and had to stop all that nonsense manually rather often.
Yes, the obnoxious snowball fighting and ball-tossing has since since been included in antiprank.
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