Antiprank vs. Play Sanity

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myskaal:
I've been playing with both the antiprank  hack and TJ's Play Sanity fixes installed and have not noticed any problems with doing so. I always figured these were a case of played nice evn though they come as a conflict, like a few other TJ and FFS hacks.

I've just sent a sim off to Uni and decided to hunker down and actually play through his higher education. Suddenly - and yes very suddenly - everyone is addicted to pranking. I had no problems whatsoever... not a single prank in game... until I sent this kid to Uni. It's not exclusive to the Uni lots, either. I loaded back into his house of upbringing to play the rest of his family up to speed and they are all suddenly prank addicted, too.

Having not actualyl played Uni in a very long time I'm curious if it is a play sanity/antiprank conflict that makes them nil each other out or if something else very out of the way borked in my game. The only conflicts I get in the scanner are the antiprank vs. Play Sanity and a few of Lord_Darcy's conflicting with each other. Lord Darcy's fixes for various EP objects are the only recent things I've added that I never had before - and I removed the TSS one that was conflicting with a few of his others.

Any ideas?

J. M. Pescado:
This is not the support section of the non-Awesome. If there is a reported conflict, you are going to have to decide which one you want to keep. Naturally, I suggest you keep antiprank, as it cuts down a whole host of prop-related annoyances.

myskaal:
I thought I posted this in Oops You broke it.

Antiprank would be the natural choice. I'm curious if anyone else is running both with no problems because they seemed to be playing nice until yesterday.

Emma:
I have both installed with no problems.

talysman:
I don't play with either (I take antiprank out of the DC before installing.) But didn't someone just say something about making sure TJ's hack loads after antiprank? Or was that something from the Lord Darcy conflict thread?

Anyways, maybe that's it. Maybe installing new mods somehow messed up the load order. In any case, try removing the mods you just added to see if it goes back to normal. If so, check the documentation on how to force a particular load order.

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