Just a question for Clean/Fixed templates...
Liz:
Quote from: Jelenedra on 2008 July 24, 19:48:40
By Maxis only... you mean... what? You need to know how many NPCs to expect? Or you want FT and BV templates that only contain the Maxis households (no NPCs, tourists, hobby leads, just the people that live in the houses).
Yeah, I think it's supposed to mean the templates that contain only the playable households (and the townies they know).
OrionPopstar:
For FT and BV i only want the Maxis playables and the the townies they know...
as for the "others" i was wondering about how many townies, downtownies, tourists, ect. to make
NPCs i would like to know the specifics on the names of posistions that i should make I.E. the hobbyist leaders, the food judge, ect and if there is more than one needed to create a customized neighborhood....
thanks for quick replies tho :)
jolrei:
As far as townies, downtownies, tourists, etc. I think the number is completely up to you. I have played 'hoods with no townies, 35 townies, 15 townies, etc. If you don't create specific downtownies and have notownieregen installed, the game will use regular townies for walk-bys in the downtown. My MATY hood, for example, has no downtownies.
You can start by making a batch of 8 townies or so, and see how that goes, and you can always generate/create more as you go along if you feel you need them.
Jelenedra:
Food judges will be created automagically when needed, and only ONE, so you don't need to create them. Any hobby leads you leave out will also be created for you if you forget. The game will not break if you don't make certain NPCs. My game has no downtownies either. No Mr. Big/Diva and no Count Vamp whatevers.
OrionPopstar:
Ahhh so the npc are not important.... is there a way in-game to change them then to names that i want them to have and clothes that i deem appropriate?
thanks for the info on the townies and downtownies
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