Does this make sense?

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RainbowTigress:
I had this happen one time that I remember, only I didn't have any idea what it was at the time!  It was with a Uni student who was wearing that side ponytail hairstyle that came with Uni.  I thought it was a fluke because I never saw it before or since, and I think I would have noticed something like that.  She had been playing pool before she left for class, and I thought it was the pool cue sticking out of the side of her head!  I got some good pics of it.  I thought maybe when she came back from class it would be fixed, but it didn't.  I had her go to the mirror and change appearance without actually changing anything, and that fixed it.





Motoki:
Quote from: MokeyHokey on 2005 November 11, 03:33:58

Motoki, which one matters more, vertex or face?  Does anyone even agree on this?  I ask because I've occasionally downloaded something that seems to have an adequate face count, but Pe tells me it can't count the vertexes (verteces?) as there are too many.  Or maybe it's the other way round.  I've not been using these things since I figure if Pe can't count it, I don't want to.


They're both connected. The vertices are the dots and faces are the shapes made by connecting the dots. If I recall correctly (and it's been a while since I checked into all this) the game will allow multiple vertices to share space while only having to render one. So I suppose that would make the face count more important. If it says "too many faces" in the box, it will still give the total face count above it. The too many faces is just sort of SimPE's way of red flagging a file as a potential high poly file.

The folder scanner tool on your downloads is also helpful for locating high potential high poly meshes. Just have it do the Health Scanner then when it's done click on Health to sort by the 'health' of the files and look for the ones it's reporting as too many faces, that's a good start to work with if you're trying to look for high poly meshes among your download.

Of course it will also catch some Maxis objects too heh ;) so you'll want to look at the object, see what it is and decide based on that. Like if it's a bed or a car 6k might be okay, but if it's a tiny flower then it probably isn't etc.

aussieone:
Sort of reminds me of that saying....walk softly and carry a big stick!!  :P

MokeyHokey:
Ok that makes sense.  Thanks Motoki!  :-*

veilchen:
I know that I can't automatically assume that just because of the design, something has a high polycount, but I tried to keep away from potential threats ever since Motoki first started warning people. Back then, SimPe was but a gleam in Quaxi's eyes, and there was no easy way to find out the vertex count :D.

I didn't know that SimPe could do it, and even if I did, I wouldn't know how to find the tool that counts them. I use SimPe in the easy way, I am not very technically inclined. I know I could easily learn, but I have too much on my plate as it is.

Sorry about your stove Sagana, I know the feeling ;D

That is some of the weirdest looking stuff I've ever seen, Motoki and Rainbow. I definitely never seen anything like that in my game, my caution paid off then, no? Thanks for taking the time to dig them up, maybe it will solve some mysteries for other people as well.

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