Does this make sense?

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Motoki:
Quote from: Lyric on 2005 November 03, 18:07:21

Rentech's poly counts on her objects make me fall over laughing).


Oh didn't you know? Polygon counts don't matter at all. At least in the world according to Rentech.  ::)

Back in April or May I went in and polygon counted all my custom meshes (this was before it showed up in SimPE) and I was shocked at some of the huge counts I was seeing for even the smallest and most simple objects. I started talking about it at MTS2 and tried to create awareness of this issue and basically was like downloaders you need to know what you're downloading and creators you guys need to be mindful of these counts, the game isn't Poser and it has a lot more to deal with than just taking a still rendered snapshot. Then someone comes along and informs me that Rennie said that the polygon counts didn't matter at all. I was furious and felt like she basically was undoing all the good I was trying to do. So I went over there and ripped her a new asshole about it. Of course the thread got deleted. Surprise surprise!

If you are going to be an opionated and controversial figure online then you need to be prepared to take heat for it sometimes and be willing to listen to differing opinions and takes and if you can't take disagreement then you need to shut the hell up and not stir things up in the first place. Being a site owner does not give one the right to just delete every damned thing that you don't agree with. Well, at least that's not what a responsible, respectful site owner would do.

SharnaPax:
Motoki, I followed your poly count arguements as well, and sided with you. Of course the counts matter!

Way back when I was taking classes for 3D Max, one of the first things I was taught was "let the texture carry you". There are so many ways to reduce poly counts that it's ridiculous for anyone to distribute items that are so freaking bloated. Again, it's either incompetency or lack of caring.

(And Motoki, I remember you from the Morrowind days. Yours and Rhedd's stuff were the ones I relied on.)

And again, I agree with you re responsible sit owners. I've hosted a few sites. One can be opinionated and controversial without turning diva and/or dictator.

Motoki:
Are you the Lyric from the Sims site that has the nice makeups and natural blond hair shades?

If so, I love your stuff and gave you a plug in the "Where do you get your custom content?" thread. We should start a mutual admiration society. LOL

SharnaPax:
No, I believe that's Lyran you're thinking of?

I don't upload my things anymore, I don't want the headaches. However, we can still begin that society, if you want, albeit one-sided! lol

wyrdwing:
Quote from: Motoki on 2005 November 03, 18:28:07

the game isn't Poser and it has a lot more to deal with than just taking a still rendered snapshot. Then someone comes along and informs me that Rennie said that the polygon counts didn't matter at all.

When someone was accused for stealing a mesh none of the people on the forum seemed to understand the phase 'do not redistribute as a part etc' then they complained that there was no mention of it in the readme. It made me laugh.
The only way to scare people into doing low polygon counts is to tell them their game will crash and no one will like them anymore  ;)

VS kind of annoyed me because TJ just seemed to vanish into thin air... no post, no nothing... so the first place i came was here. It seems like they're taking out their frustration on innocent bystanders who are just curious to ask. :-\
Things sure have taken a change over the past year  :D

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