Game Play Questions, How do YOU play?
witch:
I'm not nearly that organised. I've got a couple of hundred townies, because I get bored seeing the same faces, and I wouldn't know who half of them are. I did do several sets of default faces during the process, so I have a little variety. I even did a Maxis set and there are only about two I've seen that had those real frog faces - now fixed.
I like the FT feature of picking sims to age up when a sim ages, if I'm sick of them, I age them up - or if they're a partner of one of my sims who is becoming an adult.
I like the idea of a cowplant on the sidewalk, I need some randomness and I want to start the town cemetery. Louis Aspir lives on! Dammit.
JM I'd be interested in trying something where the rest of the hood aged and changed. Partly I get sick of hoods because there are only some families that are fun to play and some are really boring. I didn't like the idea when sims 3 first mooted it, but I'm coming to see there may be some advantages to my style of play.
Kyna:
I can see great potential for borkage in the idea that you can turn aging off in some TS3 lots. I can see me playing 5 lots with aging off, and all the non-played sims age while I am playing each of those 5 lots - so they age 5 times as fast. So the brought-home-from-school friend of the child in household 1 will be screwing the kid's mother by the time I get to playing household 1 again.
And what's to stop those non-played sims in other households marrying one of my non-aging sims while I'm playing another household, and moving them into their lot where aging is on?
unregister:
So many interesting and well thought out ways of playing Sims2 have been posted here! I am so less organized and creative.
I have pretty much kept my game with happy family sims who have kids, pets, learning, and fun. Everyone gets along in my Simland. That was until recently. I added a male sim I made. He, Robin Bay Banners, is a family sim who I made a romance sim as secondary aspiration. He is pretty darn good looking and does not act like a family sim at all.
He just wants to woohoo every female he meets which now tallies at 16. They swoon for him and he for them. Happily married or single, it doesn't matter. I just allow the sims to pursue their wants. He just might rock apart the happy simworld, he is already creating problems with getting caught by the many current lovers.
I don't have an interest in Sims3, so I won't be 'getting it'. Not interested in Apartment Life either. I would rather continue to use Emma's Apartment lot. Just need to make sure that I do not have toddlers living with the wrong mothers. That just doesn't work well at all, I've found.
rampancy:
Most of my families have a lot of things in common, based on how I play:
1- People tend to be of the lighter skin tones (I don't like the last two darkest skin tones in The Sims 2...)
2- A higher-than average amount of blondes and redheads (because, well, I like blondes and redheads, and given their recessive-trait nature, I feel I need more of them to continually pump into the system, Nwabudike Morgan style)
3- I usually have some form of goal for Sims I create, so I usually use the college-adjuster to select a lifetime want I want for them. Sometimes I'll go with what the game randomly assigns them.
4- Sims usually go permaplat, then find a lover (usually a townie that doesnt look butt-ugly) and have a kid or two.
5- All kids go to university, asap. Some people here don't like the baby stage, but my Stage of Annoyance is the teen stage. You're trying to keep their mood high to get good grades, but school + job tends to drag them down really easy, and the whole Headmaster thing just irritates me.
6- Quasi-generational: when every family that is going to have kids to send to university do, I play university until everyone graduates (or close to it), then play the home lots again to age the parents a bit, then move them back into the home lots or have them start their own houses.
cwykes:
I tend to play one family or work at one project obsessively and then switch onto something else. I couldn't play on rotation. I've built whole neighbourhoods, written stories, built sets of lots & a TSR challenge. However, the things I actually have most fun with are the surprises or the new things. I've had enormous fun with the TSR challenges - OK partly because it suits my "obsessive" play style - but mainly because the families are different kinds of sims to those I normally make and the challenge targets usually involve things you don't normally do except by accident: Servo/sim woohoo, orphan uni scholarship, run away from home... I've made challenges of my own and had a lot of fun with those. I'm stalled on re-making some of them as TSR challenges.
some of the surprises I remember ......
- discovering I'd created a romance servo by accident..
- risky woohoo's effect on sims who really didn't intend to become parents then or ever..
- broke old lady fortune sim getting 3 bolts for Mortimer Goth who appeared with the welcome wagon
- finding my new pleasure sim with ikea house has a 3 bolt attraction to a rich romance sim who got his face slapped 5 times in one evening
- Consort Capp dropping dead during the HM visit just like Patrizio Monty did years ago.
- pregnant alien lady in her underwear dancing during the HM visit to their badly designed maxoid house.
- my first ever non-scripted alien abduction.
My parents all encourage niceness and activity if they can and some neatness, so my sims tend to become samey even if they weren't to start with. Born In game sims tend to be samey than CAS sims anyway because they start out with more personality points.
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