Game Play Questions, How do YOU play?
HomeschooledByTards:
Normally my sims are all the same, nice, clean, active. They normally look similar and all have only positive relationships with each other, blah blah blah. It's no wonder I get tired of a family before the 2nd generation is fully grown.
After wasting my entire work day reading Awesomeland yesterday, I decided to play with a mean sim or two. Fighting and enemies are so much more fun than everyone getting along. In real life I don't like everyone I know, so why should my sims?
As for deciding who marries which sim, if it's a created sim it's normally the first person they think is hot that they can build a positive relationship with. For their children, it's usually just someone random. If they bring someone home from school, that's usually who they grow up to marry. Sometimes I use the crystal ball, set it to desperate and pick whoever I think is the most attractive sim.
jolrei:
I have 2 hoods that I play reasonably regularly. My personal hood was founded by my self-sim and a bunch of self-generated townies. Personalities are whatever the game generated and I do not change them. Sometimes I get a parent to encouragificate a child, if the child has a particularly annoying tendency, but usually I just leave it alone. Sims have better things to do.
In my MATY hood, sims get whatever the person said their selfsim was supposed to be like. If unspecified, I try to make them slightly different from the majority (most MATY folk claim to be knowledge sims - I personally am a great fan of knowledge, but figure I will learn things anyway and so aspire to other things).
I choose mates/woohoo partners for sims in a number of ways. Some sims "scope" for a date, while others get whoevever is ready to hand, walking by, etc. Some sims get to date, while others ease into a relationship through casual interaction, ACR, or something else. Sims do not marry in my hood unless they are really in love, and roll a want for it. I also hook up MATY sims if a MATY person has lobbied me for a particular relationship and it sounds lulzy to me (Invisigoth). My two hard rules are 1) that Emma will not woohoo/marry/date Pescado, and 2) There is no Goopy!
For friendships, I generally follow what happens in the first few "chat" interactions. If a sim gets consistent red minuses, I may move straight into a macro-socialize-unfriendly routine. If they seem to have everything in common, I will macro them to friendship (if a friend is wanted or needed). The way this works out, by way of example, is that the one spouse may like Frankenbeasley a lot (Assmitten), while the other spouse may consistently fight with him (Kutto). Makes for interesting social gatherings.
As to the rest, I play on rotation. If I have not tried gardening or want to build a greenhouse, the next house on the rotation usually gets this. If I want a Vampire, I will pick a likely sim and work on that. I have recently loaded PETZ and now want a werewolf - the family in this rotation can haz one. This way, my sims all have different activities and develop individual traits which keeps things interesting.
Zazazu:
Quote from: jolrei on 2008 July 31, 14:44:13
I have 2 hoods that I play reasonably regularly. My personal hood was founded by my self-sim and a bunch of self-generated townies. Personalities are whatever the game generated and I do not change them. Sometimes I get a parent to encouragificate a child, if the child has a particularly annoying tendency, but usually I just leave it alone. Sims have better things to do.
I choose astrological sign with RandomStuff. I don't care about tweaking. Playables in Silent Crossing also had skill points randomized by TJ's college adjuster. No encouraging is done. They are what they are.
Quote from: jolrei on 2008 July 31, 14:44:13
I choose mates/woohoo partners for sims in a number of ways. Some sims "scope" for a date, while others get whoevever is ready to hand, walking by, etc. Some sims get to date, while others ease into a relationship through casual interaction, ACR, or something else.
I don't have that many townies in any particular age group (just upped to 10 kids in the last townie aging round; before it was 5) so the same teens always show up at the teen club, and the same YA's at college, etc. By adulthood only the most shy playables haven't met every eligible townie. So it's easy to know who they have the most chemistry with. Then I decide who marries without wants, etc, by the rules I talked about before. (This is all TI...Silent Crossing is a whole other animal, and romantic actions with townies are not allowed and gross. I have to figure something out with their turn-ons to make sure there isn't accidental fraternization).
Quote from: jolrei on 2008 July 31, 14:44:13
For friendships, I generally follow what happens in the first few "chat" interactions. If a sim gets consistent red minuses, I may move straight into a macro-socialize-unfriendly routine.
I don't do anything with friendships, unless a sim rolls a want to befriend Sim X. Most everyone ends up being friends if left to their own devices, with a few exceptions. I've had the odd sibling who didn't get along with anyone else, or a marry-in who wanted to kick the ass of every townie she met. Actually, I've had that twice.
buddha pest:
Not that anyone cares, but I have just started a new neighborhood with one founding family whose members will breed with the entire standard Pleasantview townie cast, and no one else, for a few generations until I run out of them or become bored.
I mostly did this because I haven't played Pleasantview in awhile, and I miss those quasi-celeb townies. Mark me down as unashamed. "Sandy Bruty's gaping maw!"
I do not plan to add any further CAS families to this hood.
p.s. Notable NPC's are also going to be allowed to be breeding material. So big-mawed-maid Lucy and Erica Japalapalawhatsits are in too.
Count Four:
Quote from: jolrei on 2008 July 31, 14:44:13
I have 2 hoods that I play reasonably regularly. My personal hood was founded by my self-sim and a bunch of self-generated townies. Personalities are whatever the game generated and I do not change them. Sometimes I get a parent to encouragificate a child, if the child has a particularly annoying tendency, but usually I just leave it alone. Sims have better things to do.
I usually take what the game sticks them with, too, except for Active; I encouragificate for more active all the time. I hate those damned slowpoke sims.
Navigation
[0] Message Index
[#] Next page
[*] Previous page