Hit Break Point Primitive Object Error?
pseudonymph:
Hi, I've been having a problem for the past week with the serving platter, but before I get into that, here's some basic info:
I have every EP up to FT installed, with the latest patch. Also, I ran the Hack Conflict Utility tool with results of no hack conflict. Okay, usually this problem occurs with a visiting (custom) townie after one of my resident sims serves "Instant Meals" and uses the "Call to Meal" function. I haven't noticed this problem really occurring with my resident sims, but here's what happens:
A few people on the lot will get a drink from the serving platter, and then a townie will pick up ALL the drinks sans serving platter.
Example Picture:
After this happens, when I point one of my resident sims to "clean up" the serving platter, she cannot pick the object up. I even try to delete it and cannot (I went to the Sims2Wiki page about not being able to delete objects, and the fix didn't work for me; guess it's not that simple.)
Here is the serving platter:
I did the boolprop testingcheatsenabled true command to generate an object error log, and I have it at the end of this post. You will see that it says something about Hit Break Point Primitive. Is this a serious error?
I really appreciate anyone who takes the time to go through it and help me with a fix because it's really starting to effin irk me.
(Note: Yes, in the screens, I have default replacements for both drinks and dinnerware, but I have since removed both of these things, and it STILL happens with the "Instant Meals," so I'm quite sure it's not those other things.)
.................
OBJECT ERROR LOG:
Build: 1.13.0.155
at May 1 2008,22:26:42
Object id: 475
name: Food Dish - Serving Platter
Stack size: 4
Error: Hit Break Point Primitive.
Iterations: 7
Frame 3:
Stack Object id: 475
Stack Object name: Food Dish - Serving Platter
Node: 0
Tree: id 732 name 'CT - Object Error' version -32761
from global
Prim state: 0
Params: Locals:
Frame 2:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 1:
Stack Object id: 475
Stack Object name: Food Dish - Serving Platter
Node: 0
Tree: id 280 name 'Idle' version 2
from global
Prim state: 0
Params: 20000 Locals:
Frame 0:
Stack Object id: 475
Stack Object name: Food Dish - Serving Platter
Node: 1
Tree: id 8192 name 'Function - Main' version -32753
from FoodDish_Globals
Prim state: 0
Params: Locals:
I guess I posted the right part of the log? I didn't post anything beyond "Global Simulator Variables" because the whole file is just too big, but in case anyone wants to look at it, I have uploaded it HERE.
Thanks.
jsalemi:
That's the standard error log you get when you force an error on an object; it doesn't usually tell anything about why the object is borked. I'm not familiar with what the wiki says, but turning 'moveobjects on' in the cheat box usually lets you delete stuck plates and the like.
pseudonymph:
Hmm, okay. Well, yes, I tried the moveobjects on/delete thing, and I could not do it that way. Afterward, I enabled the testingcheats and forced an error, and that's what they gave me. The whole log file is huge; I wish I could just copy and paste it, but there's a limit.
Emma:
Buy a cheap dining table, place the plate on it and delete the table with the plate on it using moveobjects on.
GayJohnScarritt:
Place the plate on the ground and use the Stuck Object Remover on it?
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