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Zazazu:
Half is probably going to be too much in the end (unless you want absolutely everyone but the mayor starving to death), but I like the way you are thinking.

Count Four:
Quote from: Zazazu on 2008 July 26, 23:14:22

Half is probably going to be too much in the end (unless you want absolutely everyone but the mayor starving to death), but I like the way you are thinking.


You're probably right, but I'm so bored with easy money, I wanted to try something else.  This system requires that they build and shop with stringent economy at all times.  Part challenge, part experiment.

There are currently four families in the neighborhood; three of them are living under roofs on pillars--no walls, no floor tiles under their feet and not much of anything else.  It's mid-summer, everybody is gardening, but there's not a lot of cash around, which is what I wanted.  I'll be interested to see how it progresses. (Unfortunately, real life intervened and I didn't get to send anybody to the Poor House today. Maybe tomorrow. *sigh*)

J. M. Pescado:
Unless you meant based on the LOT value, I.E., the actual value of the lot, and not the equipment inside, half would make it pretty much pointless to buy anything as a even a level 10 CEO wouldn't be able to afford a house.

Zazazu:
Oh, that wouldn't be much at all. Half of blank-lot value for a 2x2 is approximately 1k. Most of my sims are paying at least 2.5k/5 days. (Founder lot pays almost 8k/5 days)

J. M. Pescado:
Dumping 2.5K or more a week could represent a significant chunk of change for a family that isn't being played for optimal advancement. If you're not aggressively levelling and/or use dead-end OFB-jobs, 2.5K a week can easily become bank-breaking when your sim works minimum wage at $120 a day. Don't underestimate the craptacularity of a dead-end minimum wage job! All the TS2 advanceable careers are *WAAY* too generous. If you want suffering, give them a shitty OFB job! The hours are terrible and the pay is worse!

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