Counters wont "connect"

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Inge:
Quote from: Sagana on 2008 July 06, 21:09:04

You should be able to place a single piece of counter and put a dishwasher in it. You can't?


That would be another sign that move_objects is "on"

VampLena:
Thank you all, I went into the console and typed "Moveobjects off" and it started working properly. How can i keep it off? so i dont have to do it everytime i play?

As for my Userstartup.cheat all i have in it is


####  GUNMOD  ####
ignoreErrors true
boolProp UseShaders true
boolProp specHighlights true
boolProp vs2LoopsFunctional true
floatProp geomBoneInfluenceThreshold 0.01
floatProp geomGeneratedTangentSpaceNormalLineLength    0.1
floatProp geomMorphTargetDeltaThreshold 0.001
floatProp geomPerBoneBoundBlendWeightThreshold 0.9
intProp geomGenerateTangentSpaceNormalLines 1
intProp geomMaxBoneInfluencesPerVertex 4
intProp geomMaxMorphTargetDeltasPerVertex 4
boolProp skipTangentsInVertexData false
##boolProp liveCameraConstraints false
boolProp enumerateMultisampleLevels true
boolProp floorAndWallNormalMapping true
boolProp geomCheckGeomDataIntegrity false
boolProp geomGenerateTangentSpaceSxT true
boolProp gpuCompositing true
boolProp bumpMapping true
uintProp lightRadianceRangeCutoff 999999
###

I didnt put anything in it however, i guess some mods put that stuff in.

Sagana:
Move objects is like a light switch. When you turn it on, it stays on. When you turn it off, it stays off. To keep it off, turn it off again when you're done with it. :p

Looks like the user startup stuff is from something of Gunmod's - considering that sneaky title there at the top. I don't use the lighting system so I've no idea why that's necessary but it's a good idea to pay attention to what the hacks you use do.

Fat D:
what about globalstartup.cheat?

notveryawesome:
AFAIK, putting the MoveObjects cheat in the .cheat files doesn't even work - only boolProp, intProp, etc cheats do.

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