Autosocializer

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Dilettante:
Any chance this could be modified to recognize that the victim...er, target, of the socialization attempt has gone behind a locked dorm door (or elsewhere which is not accessable to the socializing sim) so the idiot doesn't stand there waiting until the target reemerges?

Or is this to make sure we don't fall asleep at our keyboards as your macros do all the work?  ;)

J. M. Pescado:
I don't really think it's feasible to catch every potential case of nonreceptivity. Been harassing the dormies, I see? I'll see if this sort of thing exhibits any identifiable signs, but it's hard to tell.

jrd:
What other use do dormies have than harassing material?
They're far too ugly to wed, and tend to disappear when needed anyway.

J. M. Pescado:
Quote from: Jordi on 2005 July 25, 16:00:31

What other use do dormies have than harassing material?
They're far too ugly to wed, and tend to disappear when needed anyway.

I'm having some amusement by placing a cowplant in the dorm cafeteria, then burying the tombstones out back. I call it, "Cranky Steve's Haunted Whorehouse". It's gotten particularly amusing now that the ghosts themselves have reached critical mass such that they're now potentially lethal to the dormies, and there's enough of them that several will always manifest. The main building is kept ghost-free by strategically placed Ghostbusters, but the dormies keep insisting on running outside to die of fright. With no-dormie-regeneration and a few experimental anti-spawners installed, I'm sure the thinning of my college neighborhood will proceed with some amusement.

Dilettante:
Actually, I had no dormie regen on before I selected a college, so I seem to be getting only the initial set of townies. Those aren't so bad - sure, some of them were hit with an ugly stick but some surgery, new clothes and a trip to the beauty parlor (and a few judicious tweaks in SimPE) and they become pliant and ever so grateful syncopants to the leisure class.

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