Issue with Default Easel Paintings Replacements

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Emma:
Oh, they're quite cute! I'd like them please ;D

Aggie:
You got it. :)

Emma:
Cheers Ags! ;D

Lord Darcy:
Quote from: J. M. Pescado on 2008 June 23, 06:12:38

If you use raw32 instead, you won't have any quality loss.


This is great. It always bugged me that "Build DXT" in DXTx format degraded the image quality, if not quite severely as Import.

In TXTR, I selected Raw32Bit format, imported (not the usual "Build DXT") the PNG for the new recolor, updated all sizes, commit and saved.
Have I done it right? There seems to be no quality loss with this method.

I extracted PNG from the new recolor and compared the file size with the original. The extracted one got a little bigger than the original.

ETA: It may be better to "Build DXT" as usual, and change the format to Raw32Bit before saving. No need to "update all sizes".

Zazazu:
This makes me very, very happy. Off to play with this raw32 method, as I have a sign to make anyways. It always ticks me off when my signs turn out fuzzy in the game.

EDIT: Baaa! I've now a sign for Vrooom! that doesn't look like pixellated crap and just redid all my house numbery stuff as well. Everything looks fantastic. You can tell on the numbers here. I forgot to switch the 9 from DXT5 to Raw32.
   

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