MASSIVE SECURITY HAZARD in Spore!

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Zazazu:
Quote from: Theo on 2008 September 12, 09:31:18

Quote from: EntropyGuardian on 2008 September 10, 11:52:43

I'll keep you updated as to when the evil ROOTKIT COMPUTER VIRUS doesn't allow me to anymore.
[...] I'll also let you know when the evil BACKDOOR TROJAN doesn't allow me to back up my harddrive onto my backup HDDs.


* Hanlon's razor shreds hyperbole to bits.

Now, it appears that a serial key will only give you one Spore account, as stated in this article. And that instead of correcting it in a patch, EAxis intends to correct the manual that says otherwise! ::)

PS: Link craftily chosen for creature pic. ;)



Well, they are claiming the manual is a misprint and that the back of the game's box states there's only one account per copy. Which, if it was a mistake...fine. But this is not how you handle mistakes. You apologize, then you make it so that people can have multiple accounts with one copy of the software. I'd even say it was a fine solution if they wanted to charge a minimal fee ($5-$10) for an additional account. But no. They want you to pay another $50 and install the software twice. Nevermind that you can't really do that unless you have a second harddrive/computer, so what they are really saying is to pay them $50 and then pay $1,000 for a new computer.

Faizah:
What I don't get is, if it's $50 US ($60 Aus) for the game, why does it cost $99.95 Aus ($83 US) for the exact same thing over here? (The 'galactic edition' crap is even more expensive, $139 Aus/$116 US)

Alex:
Yes, I too long for the days where they con every country out of their money.

Zazazu:
Get "fixed" .exe through Gamecopyworld's link. Screw activating online content, you can download that directly from www.spore.com with 100% less chance of penis creatures.

EsotericPolarBear:
Not really spore related, but further evidence of EA's draconian control-freak behavior.  As you know (or may not), for Xbox live games, EA demands that they maintain their own servers that are not part of XBL.  As a result, the EA servers are periodically down...thanks to EA's stellar QA department. 

The real kicker:  When my brother and I got Mercenaries 2 to play on XBL, he couldn't connect to the EA servers.  XBL worked fine, but EA rejected his connection.  Why?


His Xbox system clock was off by three minutes.  Now, there was no indication that this was the problem, as the error message simply said "cannot connect"...and it took an hour on the phone with EA tech support (not counting hold time) to determine that the system clock being off was causing his xbox to be labelled as modded or cheating and therefore connection to the EA servers was rejected.

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