Scope Room jump bug?

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jennydeenyc:
I've noticed in the last few days that the Scope Room function isn't working properly in my game anymore. I can command a sim to Scope Room, but even if there are sims present who they have known chemistry with, nobody ever glows, and then the sim jumps a bit forward when the function finishes. I have the latest romancemod for Seasons (my last installed EP), as well as the Seasons version of no instantloves. I also have Teen WooHoo, ACR, and TJ's Sim Blender, as well as a metric ton of other hacks that don't affect romantic interactions. I don't often use Scope Room, so I'm not sure when it stopped working in my game, but any advice on where to start tracking down the problem would be much appreciated. Thanks!

Special bribe for helping...I'll post a RL pic of me in full Rocky Horror performance mode! Now, you may NOT want to see this, so keep in mind you've been warned!

Cappuccino:
Err... Not saying that this has to do with your specific problem, but isn't Simblender an FT thing? I remember TJ once incorrectly put and updated version in his Seasons folder but then took it out, I guess you downloaded that?

jennydeenyc:
According to his description of the mod, only certain functions (Change Aspiration, I believe) require FT. It also says that the rest of the functions should work with Uni or higher. I had posted another question regarding the Sim Blender on the Simbology board a few days ago, specifying that I only had up to Seasons, and nobody told me that I shouldn't have it in my game. Not saying it isn't the problem, just explaining why I even have it. I'll try disabling it later with Clean Installer & seeing if that helps.

Zazazu:
Have you tried binary search (half in/half out until the naughty culprit is cornered) yet? That should be your first step before posting.

Kyna:
Quote from: jennydee on 2008 June 14, 23:24:57

I've noticed in the last few days that the Scope Room function isn't working properly in my game anymore. I can command a sim to Scope Room, but even if there are sims present who they have known chemistry with, nobody ever glows, and then the sim jumps a bit forward when the function finishes.


When a sim jumps like that, there's been an error and an error log will have been created.  It would be helpful if you attached the error log to your post.  I take it you don't play with debug mode on, otherwise you would have said you got an error message.

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