Zombify NPC?

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myskaal:
I fail at Google - or I just can't come up with enough unique searchable words to find a difinitive post on this.

I've decided to play my own version of an Apocolypse hood - though not in the challenge way. I used AnyGameStarter to make a completely empty new hood (I tossed my clean templates on my most recent EP installation and haven't felt much like finding and putting them all back in).
Unfortunately after loading it up and placing she who will save the world in her house I've found she is not at all alone. The walkby-es actually started shortly before the newspaper delivery kid was generated. First an elderly woman and shortly thereafter an elderly man. Not too long after that was another Maxisfugly man. So these are definately default townies or NPCs.

I checked the character file folder and there are now 154 files.. where there should be 2.

I'm sure some of these are pets. I'm loading up SimPE right now to check _bwot!_ what I am wanting to know is if there is some way, using the teleport shrub and any MATY hacks (like the lot debugger) to make these unwantables into zombies and have them simply be the remains of those who didn't survive what ever tragedy happened here, continuing to "live" in townie land.. or possibly move them onto a secluded playable lot somewhere - without causing an unwanted relationship with my playable.

I haven't played much, or really at all with changing the unplayable populace of any of my hoods so fiddling in these matters is all new territory to me. Any advice would be greatly welcomed.

J. M. Pescado:
I think the Ingelogical can dump sims back into the assorted townie pools. Or maybe that's just my version of the Ingelogical.

myskaal:
It does.
Roundabout I ended up just creating a throwaway cult leader to kill and zombify. What I didn't want was any sort of "met" or "moved in" memories related to my main sim. I wasn't sure if those were created with the shrub.

Not the cleanest method of cleanup but at least all those BV NPCs and tourists are now dead and buried. I'm still not sure why they were created. I used the AnyGame to make all the sub-hoods as well.

J. M. Pescado:
The shrub does not create memories. No memories or relationships are created unless you merge the sim with an existing family. If you plop them down on an empty lot fresh from CAS and then make them townies/whatever, nothing happens. Although the Ingelogical "Make Townies" option doesn't set the "Initialized" bit so the the game will then arbitrarily overwrite all your settings.

seelindarun:
Quote from: myskaal on 2008 June 09, 03:40:33

Not the cleanest method of cleanup but at least all those BV NPCs and tourists are now dead and buried. I'm still not sure why they were created. I used the AnyGame to make all the sub-hoods as well.


Did you have the noregen hacks installed when you created the BV 'hoods?  I'm not familiar with AnyGame, but I believe the game normally makes BV townies when you attach the vacation 'hoods, unlike regular townies, downtownies which are usually only created once you visit comm lots.

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