I got the dreaded squigly lines in thought bubbles
baratron:
I had a total panic when the squiggly lines turned up in my Neighbourhood with 4 playable sims who hadn't met any Townies yet. I was really stressed out.
Then I realised that what had happened was that I'd moved the laptop from the front room into the bedroom, and thus changed the resolution of Windows from 1280x800 to 1280x768 so I could play the game lying down on the TV above the bed. For some reason, changing the resolution made all the speech bubble icons fizzly. Phew :-[.
Kestran:
So. Should I put the nocorruptdeath fix in my hacks folder or is this some new bug? :o
MokeyHokey:
Yes and yes? :P
Regina:
I've seen this too and I have the nocorruptdeath mod. In my game it didn't happen because of badmouthing, but was in a sim's thought bubble when he was in the haunted bedroom. Last night, instead of the funny little ghost icon in the thought bubble it was the squiggly lines. (I've since excorcised the house using the FFS Debugger.)
twojeffs:
Quote from: Missdoh on 2005 November 01, 21:32:07
Quote from: rainbow on 2005 November 01, 20:41:14
Quote from: MokeyHokey on 2005 November 01, 20:33:31
Well, I can't say for sure when I installed the patch since I was out of town for a while and didn't install it until I was back. I suppose it's possible that the package was damaged--I can try recopying it and see if that helps. If the objects.package WAS modified by the patch and I recopy it from the disk, I would need to reinstall the patch though, yes?
You shouldn't have to reinstall the patch. Maxoid Tom said all it did was recopy the original objects file from the CD. I don't think it would let you install the patch again anyway, not unless you were to reinstall NL, because it would say you are already patched.
I am not sure that the objects.package file was not modify since the remote control car was definetely modify. Wasn't that car part of the objects.package file or is the programming of this object in another file? Or is it that when patch it, it added an extra file seperately which modifies the programming of the objects not the objects.package file itself? Sorry I have no idea how it works.... but would love to learn. Maybe twojeffs or JMPescado can answer that for me or any other awesome people here that knows how it works. :-\
Objects.package was most definately altered by the patch. The objects.package in a patched NL game should have a last modified date of Sept 30th. I believe the patch copied the original NL file from the CD to make sure they had a good copy & then applied the patch changes. It doesn't matter what the date was that you installed the patch, the date should be Sept 30th on the file. Remember - the patch didn't even come out until Oct 12th.
If you're file is dated anything other than Sept 30th (and you've previously installed the patch of course), your objects.package file is hosed.
Here are what the stats should be on two NL Objects.package files:
Original unpatched NL Objects.package: Last modified Wed, Aug 17, 2005 3:45pm, 41,180KB
Patched NL Objects.package: Last modifed Fri, Sept 30, 6:33pm, 41,171KB
In other news...this is apparently a completely different bug from the corrupt death bug. That was related to corrupted memory tokens. This has something to do with object icons not memories. Installing the corrupt death fix is still a good idea, it just won't help with this problem.
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