Hippie Commune Challenge - the ultimate in wussy goodness :)

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dizzy:
I've found myself playing my sims this way, and decided that it deserved to be called a "challenge" for some people. Although it may seem contradictory, I've composed some "rules" to this challenge, and the difficult part may be getting anything out of it. Oh well, I think it's all groovy:

1 Playable sims must be made in CAS.
2 Sims must have bad hair and ugly clothes.
3 Sims must have hippie-style names (like "Windy Moonbeam" or "Forrest Treeshine").
4 Sims must have the following approved personality: Active < 4 and Nice > 6. This means that only the following signs are possible: Cancer, Virgo, Libra, Capricorn, Aquarius, and Pisces (the archetype for hippie Pisces is 5, 4, 3, 3, 10).
5 Sims are not permitted to go to work (i.e. finding a job is okay, so long as they don't actually go to work).
6 You must play at all times with "aging off" cheat (except at Uni).
7 Sims who attend school must maintain C or lower grade, and Uni sims must drop out before their third year.
8 All other grooviness is encouraged and being square is totally uncool.

There's no scoring or goal-reaching, because those things are all part of the evil corporate "system" that are designed to keep you down and be uncool.  ;)

Ms.Perception:
Very groovy indead, Stick.

Marvelleaux:
I propose an amendment to your commune idea :D

Most people living on communes were not born there.  Many grew up in middle-class homes indirectly driven by corporate greed and then flew the coop to go live at Smiley's Slave-For-Freedom hack-hut.  I say you build a commune headed by a "Guru" and have that person try and recruit sims from money-driven families.

 ;D

dizzy:
Well, the "guru" idea is nifty except that it does promote the ego-centric corporate culture of hoarding money. Even if it is for rational, intelligent purposes, the hoarding of anything other than the desire to be mello and groovy is uncool.

As for spreading the love, that really has to spread all on its own. :) Peace, my brothers and sisters.  ;D

Diala:
Could the Sims make money by paintings, novels, and instrument tips? Even if they are against "the system" and all, they need to eat, and there are no ways to plant farms in their backyards.

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