Try to fix a changing table

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Lion:
I finally caught the faulty baby changing table that was causing abnormality on Maxis changing tables and fridges. How does it manage to do? ::)

I first updated it to FT, to no vail. Then I decided to fix it by cloning a Maxis changing table, and importing CC meshes and textures, because I like its look. Based on Inge's pointers in another thread and a modding tutorial (JWoods' object creation from start to finish), I did the following, but it crashed my game, once when loading a house which has a changing table in it. I changed more things then it crashed the game when I'm accessing changing table in the buy catalog (using the eyedrop tool). Can awesome people look at what I did and tell me what's wrong? Thanks.

1. Export the custom mesh and texture: TXTR(both items), GMDC (both items)
2. Make a clone of Sanitation Station Baby changing table, using Default setting.
3. In the clone, delete TXTR and GMDC items, add from the extracted CC TXTR, GMDC.
4. In GMDC, on Menu, select "Tool"->"Object Tools"-> Fix Integrity, "ok". Do not "update".
5. In Object Data, copy paste the CC GUIDs for all the three items.  For the main item, check "Update all MMATs", "Update", "commit". For the other two (with 0,0 or 1,0 as appendix), only "Commit", "Save".
6. Change price in Object Data.
7. In Catalog description (CTSS), change string name to CC's name.

Lord Darcy:
I've done the same thing when I didn't know how to update changing tables to Seasons.

When you first made a clone, did you give it the exact same modelname as your custom changing table?

I guess you meant "extract" in step 1? Because there is no need to "export" mesh or png file.

You have to extract GMND, SHPE, CRES (for mesh) and TXMT, MMAT (for texture) too. Not just GMDC and TXTR. The creator may have changed mesh name or added a new subset. Game usually crashes when there is something wrong in GMND or CRES.

Extract those resources, delete existing resources from your clone, add extracted resources. If you gave the exact same modelname to your clone, you don't even have to Fix Integrity.

Edit: Instead of Extracting/Adding SHPE and CRES, edit the parts tab in SHPE manually to match the original. CRES is only required when new blocks were added, like tubs or bars.

Lion:
See. *Off to experiment*

Lion:
Well, not very successful. It does not crash any more, but in the buy catalog, it is "no picture" for this object. Nothing gets dragged out. I extracted and added all the things you said. All the three GUIDs in the right places. Fixed on top of the cloned one I had, and also did it from scratch using the CC's modelname. Both have the same result.  :-\

Lord Darcy:
Hmmm. I successfully cloned some baby tables downloaded from TSR in this way. But it has been about a year since I've done it the last time, my memory may have been a little fuzzy. Can you attach the borked table or give me a linky?

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