Aspiration benefit points... How can I slow it down?

<< < (2/3) > >>

Zazazu:
Not the same thing (unless I'm misunderstanding Doc Doofus). He's looking at the Life Time Aspiration points & meter. I'd be interested in a way to slow them down as well.

Doc Doofus:
Zazazu gets it.  I don't care about the aspiration REWARD points.  (And I don't generally use those at all, anymore.  I try to make the game more challenging.)

I also have a hack I made some time back that multiplies all house bills by some factor (8 I think)  It keeps things interesting.  The first house bill, before depreciation sets in, is often two to four thousand dollars.  So, I'm thinking, along the same lines, of making the aspiration BENEFIT points (part of Freetime) more challenging to earn to make the game more interesting.

I can't figure out SimPe anymore.  For one thing, I can't figure out how to get to find the global BHAV's.  And I can't figure out how to get rid of, move, or resize the damn panels.  Somebody went too fucking nuts overdesigning this thing.

witch:
I agree with the new perks being to easy, too early. Every time I click on the damn panel, there's about 5-6 points, it seems. My sims are already running round like maniacs till well after midnight and I get damned sick of trying to think of things for them to do except endless skilling. They all seem to have reduced needs, so much so it's become almost mindless. Boring. During the day there are events that can interrupt the flow, which can create a more interesting game.

Parties have ended at 11 for so long now, the cop comes whether the stereo's inside or outside; I just don't know what to do with the hyperactive little buggers!

I reckon we need something that makes needs drop more quickly, emulating normal/hard play. I'm bloody sick of EAsy sim play.

aussieone:
Quote from: witch on 2008 May 30, 03:36:54

My sims are already running round like maniacs till well after midnight and I get damned sick of trying to think of things for them to do except endless skilling.


Yep, I learnt early on not to click on the perk/s that give them more energy. I want them to go to bed at a reasonable hour and not sleep the following day away.

Emma:
Not only that, when they are called to bed via sleepclock, they only need a 3-4 hours of sleep at most, but they have usually maxed out their sleep bar by 4.am. I just don't bother sending non-child sims to bed anymore, unless they're pregnant, have been working out or a similar energy drain activity.

Navigation

[0] Message Index

[#] Next page

[*] Previous page