Sim Strategy Discussion

<< < (11/12) > >>

Zazazu:
There's always JadeEliott's ROS. It has been posted recently in the Peasantry. I'm working on converting it to RandomStuff-readiness. It references a lot of hacks that are no longer supported, and most of the event descriptions are so long they get cut off.

Would have gotten it done last night, but I got distracted by Nanny FIGHT!!! Three + hours of nanny-pummeling fun!

Real-time seasons is cool. I think it's probably a lot more feasible if you have a 1-day or 2-day rotation, like yours. Mine is at 5ish days, and for me I need that visual reminder of the Season progress to time everything. Too much is scheduled by the season points.

J. M. Pescado:
Quote from: darcee on 2008 June 04, 17:40:10

The only thing I have to add that hasn't been mentioned is that I like to play with random disastrous events in my random file.  Some of them are kind of morbid, but realistic. Things like people dying, losing jobs, being forced to move out of the neighborhood, midlife crisis where they change their aspiration - and some good things too, like inspired to take up a new hobby.
Well, what exactly would HAPPEN when a sim "moves out"? Moving out merely means you sit in the family bin until you play that sim, or you drop the sim into another subhood, or whatever. You can't DELETE them because that fucks up your game and continuity.

Quote from: darcee on 2008 June 04, 17:40:10

So, basically, I like to keep the game surprising me.

I just use the actual people as my entropy generator. MOAR FIGHT!

Lum:
I've been reading up on the randomness thing, and I would really like to know if there's something similar that works in-game. In fact, I would be satisfied with some sort of hack that adds randomness without me noticing. Sort of like, me, minding my own business when suddenly WHAM! A sim dies of a heart attack or a fire or a similar grisly fate. Heck, I'd settle with the work chance cards happening more often.

Can anyone suggest to me some sort of in-game random generator, or at least any existing mod that includes randomness. Like, ACR has that whole pregnancy dice going on that's kinda cool. Maybe some mod that makes vampires show up more often? Because I have to actively look for my vampires, which kinda defeats the point.

pixiejuice:
Quote from: J. M. Pescado on 2008 July 10, 02:00:28

Well, what exactly would HAPPEN when a sim "moves out"? Moving out merely means you sit in the family bin until you play that sim, or you drop the sim into another subhood, or whatever. You can't DELETE them because that fucks up your game and continuity.


The last couple I had draw the "move away" event, I sent them to Twikkii Island to become locals there.  That's kind of neat because they're "away," but the woman has a sister that I still play and she can invite her to visit if she wants.  I have their ages marked on my chart so I know when it's time to let them die of old age.

Otherwise, another subhood works too, and Inge has those prison token things so they aren't caught wandering around community lots.  The sim bin would work just the same, but it irritates me to have Sims sitting in my Sim bin.  :D


Zazazu:
Quote from: darcee on 2008 July 10, 02:59:47

The sim bin would work just the same, but it irritates me to have Sims sitting in my Sim bin.  :D

Me too. My sims who are back from college or moved out and waiting to be put into the end of the rotation go to a holding lot. It's called 'Holding Lot'. Obvious title is obvious. It's a tiny 1x1 that's actually covered by trees right up against the hill, but it does its job. Then I don't have to give them cell phones and everyone can stay in contact with them.

Navigation

[0] Message Index

[#] Next page

[*] Previous page