Sim Strategy Discussion
Roux:
darcee, what is your process for rolling random events? I have pondered incorporating this somehow, but could never decide whether to roll per neighborhood, per household, or per sim. Not to mention how often the roll occurs. Every day seemed too much, once a week seemed too little.
pixiejuice:
Quote from: Roux on 2008 June 04, 18:23:04
darcee, what is your process for rolling random events? I have pondered incorporating this somehow, but could never decide whether to roll per neighborhood, per household, or per sim. Not to mention how often the roll occurs. Every day seemed too much, once a week seemed too little.
I roll four events at the start of every round (who the event happens to is random as well). But remember I have a huge population, so four events per about 80 sims/ 25-30 households. That takes me usually a little more than a month to get through. So I guess that works out to about one event per real-life week. I don't think my Sims could handle much more devastation than that :)
Avalikia:
Mashes the "thank you" button for Zazazu.
Nearly 50 (at the time I'm posting) people have deemed that file worthy of at least a look-see. Doesn't that make you feel special?
I quite like the "Build what?" list in particular. I'm going to have to add some random carnage like darcee though. If the random neighborhood I'm considering doesn't end up somewhat like the Ghetto challenge in most lots then I'm not doing my job right.
And now for some questions: I noticed you have every level of every career listed, and I assume that the idea is that they stop at that career level. How do you keep them from getting promoted past that level? (Especially in those lowest jobs where no skills and no friends are required?) What do you do if they're fated to have their LTW fulfilled but their career conflicts with that? What if their LTW is to get 5 level 10 businesses? What is "Family donation"? Exactly what is a newstand in a world where everyone gets a paper everyday for free?
Zazazu:
LTW supersedes the career roll. So if their LTW is to be Captain Hero and I roll for that to be fulfilled, I don't really worry about the career roll. How it has been working out, though, is that the majority of my sims who get their LTW don't have a career LTW.
As for keeping them at the level, I can usually do so by denying them a skill point needed. Charisma and mechanical points are especially easy to prevent. Now, I do always make a choice for chance cards so they might still luck out. I keep marry-ins who are in a career path in the career they are in (unless I roll to fulfill LTW and it's a career one) and don't try to get them any promotions. However, Julius Lowe was a Senior Officer on marry-in. He had enough skill points to be promoted to Commander. Then he got two promotions to General through chance cards. Lucky bastard.
My sims don't study for skill points without a reason to. Toddlers might pick up a few on their toys, or they might spend all their time beating the stuffing out of the teddy bear and stalking their parents. Kids might get a couple logic points from the chess set if they decide to play it, but most of my sim kids are outside playing catch all the time. Teens might study if they want college and their parents can't pay for it...Renwarr is still $20k/student or $5k/year, and Tou Laine is $10k/student or $2.5k/year with a restricted number of available majors and only the one dorm. Other than that, they only get skill points if they need them for promotion to their ordained level.
Quote from: Avalikia on 2008 June 04, 21:29:53
What if their LTW is to get 5 level 10 businesses?
If they roll to fulfill that one, that's their job. No career. I have them meditate at home to make up for the time they spent at the biz...so let's say they have a bakery open from 10am to 6pm. They leave right before 10am, come back technically at 10am again, but I shove them out of sight meditating until 6pm. So there really isn't any way for them to do the 5 biz want and hold down a normal job.
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What is "Family donation"?
Relic from an old 'hood. Theoretically, if a family has enough money saved back, I would roll to see how much money they will give their kids to start out on their own. If the amount rolled is more than what they have, they give all their money to their kids. I haven't really been using that one yet, as I only have one household that could do it financially. Maybe two.
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Exactly what is a newstand in a world where everyone gets a paper everyday for free?
It's been a bit since I had a newstand, but when I did, it was a tiny little 1x1 lot with an open-air look selling magazines. I'd probably add Numenor & MaryLou's postcard racks from MTS2. I think I saw that someone had unlocked the FT magazines to be buyable now as well. Those would work well.
Darcee, that's a good idea regarding random events. I have a separate text file for those, but I hadn't found a good way to incorporate them.
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Roux:
Quote from: darcee on 2008 June 04, 18:44:40
Quote from: Roux on 2008 June 04, 18:23:04
darcee, what is your process for rolling random events? I have pondered incorporating this somehow, but could never decide whether to roll per neighborhood, per household, or per sim. Not to mention how often the roll occurs. Every day seemed too much, once a week seemed too little.
I roll four events at the start of every round (who the event happens to is random as well). But remember I have a huge population, so four events per about 80 sims/ 25-30 households. That takes me usually a little more than a month to get through. So I guess that works out to about one event per real-life week. I don't think my Sims could handle much more devastation than that :)
Thanks - that's really helpful. I think my hood is even larger than yours (100+ playables), and I just had two families give birth to triplets because I didn't realize TwoJeffs changed the method for adjusting Trip/Quad random odds. :P
What I am thinking about right now is to have different random event lists for each life stage (each would have a combo of positive and negative events), and then an age-sorted list of playables. Then have the randomizer roll events for each life stage, such as 1 child, 1 teen, 1 YA, 2 adult, and 1 elder. As sims age up, their names get shuffled to the next life stage in the text file and then removed when they die. I don't have your strict method of playing 2-day rounds, so I maybe I'll just roll it once/season.
Time to play! Oh that's right, I'm at work...
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