Sim Strategy Discussion
kutto:
I did/am doing the someone grows food for everyone thing. I find it pleasing. The most fun part is making sure everyone has enough food to last the winter. I've had a few close calls. :P
Kazzandra:
Quote from: kutto on 2008 May 27, 20:53:35
I did/am doing the someone grows food for everyone thing. I find it pleasing. The most fun part is making sure everyone has enough food to last the winter. I've had a few close calls. :P
I use this strategy, too. Very fun and somehow fulfilling. I have a home business that provides food for all. Indeed, I have almost lost several to hunger at the end of winter.
Lion:
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Do you use a randomness generator, like the one linked to in the Peasentry? How did you decide what optioins to put on it? What else do you roll for?
I roll random stuff for every age group. For newborns, I roll name, and how they will be cared (Being cared by everyone, by parent,by siblings, by nanny, or Left to complete autonomy). For children, I roll some goals for them (Study hard, Help family with chores, Try to make money, or Left to complete autonomy), also whether go to school and which school (private, public). I don't use Maxis schools, I run my own schools. Public school is free but offer little more than supervised schoolwork (Inge's school system), while prive school have skill objects/classes. I also roll School grade target (A+, etc.) and encouragement for them.
For teens, I roll aspiration, secondary aspiration, Sexual orientation (or using ACR's "randomize me". Now I set everyone up and do not use "ask...do you like what you see" anymore), some goals for them too (with one more goal than children, Find sweetheart), whether to get teen job, whether go to school and which school, whether go to college and where (Community college or university). Community collges are in the main neighborhood with skilling and badging opportunities. If they go to univerisity, I roll which uni (Sim State, etc.), what Residence (dorm, greek house, or rent), what major, study method (Own work, Influence others to work,Never go to class, Study groups,Romance professors - multiple choices), and goal (Prepare for career - i.e., Learn skills/badges, Honor graduate, Quickest through, Party, Make money, Underworld - i.e., Secret society).
At this point, I also roll Be vampire? Be werewolf? Be resurrected? Be abducted? with "no" being heavily weighted (20 vs. 1). Another thing I roll is "When to move out? - When graduate from college, When find a job, When in crush, When in love, When become an adult, When married, When have a child, Runaway teen, and never.
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How did you start your neighbourhood? With one family?
In this current hood, I have 8 CAS sims (plane crash survivors on a tropical island) to start. I do not allow/zap anyone other than the 8 sims. But I have vacation locals and tourist families (deleted-2 the fugly originals and filled with uni characters so it will feel like a spring break 8)) in preparation for the future when the island becomes a tourist destination.
The goal I set for myself is to build a self-sufficient hood from NOTHING. Every consumption or purchase is actually provided by someone in the neighborhood, including food, housing and furnitures. I don't just go to build and buy catalog for my sims. They have to buy OFB crafts that are made by other sims before they can exchange those crafts to simoleans and then use those simoleans to build or buy. The digging is used to collect raw materials. When treasure chests are found, their values are only used as currency. Money itself can't buy you food or house, unless someone has grown some or build the house for you.
Another set-up I have is a medieval prince (and wife) with three peasant couples following them to the wilderness to start from nothing. I have set it all up, but haven't played.
It's complicated and I have to keep constant track of money and transactions in spreadsheets. But it feels more real for me. I also use Sims2 Database. Although it is not updated with every EP, it has fields that you can just enter texts to make it customized.
gethane:
Quote from: Kazzandra on 2008 May 27, 21:30:36
Quote from: kutto on 2008 May 27, 20:53:35
I did/am doing the someone grows food for everyone thing. I find it pleasing. The most fun part is making sure everyone has enough food to last the winter. I've had a few close calls. :P
I use this strategy, too. Very fun and somehow fulfilling. I have a home business that provides food for all. Indeed, I have almost lost several to hunger at the end of winter.
I've seen people discuss this before but I'm not sure exactly how this works. How do you get everyone in the neighborhood to buy your food at your business?
Lion:
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I've seen people discuss this before but I'm not sure exactly how this works. How do you get everyone in the neighborhood to buy your food at your business?
Just the usual OFB setup. You start a home business or community business, start to sell vegies/fruits/fish, either one by one, or by crates using Paladin's (www.Simwardrobe.com) packing stations. Make sure only playables come to buy (using Pescado's customer selector, or twojeff's visitor controller). When I play a house, and the family is out of food, I would call/teleport the grocery owner to come, make selectable, take crates of vegie out of the inventory, then send over money using money order or familyfund cheat. I add $100 (or 15%, whichever one larger) over the selling price because it is home delivery.
In addition to those, I also have wholesaler-retailer system, where a farmer grows vegies, and a grocery business owner has a small home business selling the vegies. The prices are auto set, which is about 4% no matter how high the supplier discount is. What's up with that? >:(. But it is ok now that I have real suppliers. The retailer pays the farmer for the prices at the actual supplier discount level.
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