Sim Strategy Discussion
CAFlanny:
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I currently pay these by using the familyfunds cheat - but once I have the children move out and there are multiple households with the same name I'm not sure what I will do.
You could use Pescado's money order. I keep one on every lot so they can receive them when I play other lots.
J. M. Pescado:
Quote from: CAFlanny on 2008 May 27, 16:14:40
You could use Pescado's money order. I keep one on every lot so they can receive them when I play other lots.
This is no longer necessary for versions of game Uni and up. That was an artifact of preUni when it was necessary to have a receiving controller to process the token. Uni allowed direct frobnication, making this unnecessary.
CAFlanny:
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This is no longer necessary for versions of game Uni and up. That was an artifact of preUni when it was necessary to have a receiving controller to process the token. Uni allowed direct frobnication, making this unnecessary.
Ah, good to know. ;D
Back on topic: I've gotten a lot of inspiration from JadeElliot's Isle of Thyme, but I simplify things. Her system is very complicated! Right now, I'm setting up my neighborhood as I go. The sims who will own businesses borrow from the "banker" sim if they don't have enough money to buy it outright. Everyone will own businesses or work for someone else. I haven't really used the business side of OFB much, so this will be interesting. Sims pay taxes to the mayor at the end of every season, which will be 10% of their net worth. Some of my sims are renting since they don't have enough to buy a house. I'm using a combination of Monique's Tenant/Landlord mod and her automatic payment mod. I can't get the landlord mod to make the payments, so the APM fills in there. I plan on using the regular college, but adding requirements, such as badges that need to be earned before graduation, etc. My ultimate goal is to make my sims more unique and not get bored playing the same types over and over again.
gethane:
I used to play ADHD with Legacy style playing. Eventually, I'd get tired, or they'd get bugged and bam, I'd start a new neighborhood.
Then 2 things happened.
-I entered a contest 2 years ago where I downloaded a couple (yeah, on a lot even, *gasp) and I ended up playing them more than anyone. I adored their daughter, and then her son became my favoritist sim ever!
- A few months after this I got tired of all my cc and (saving that neighborhood) I wiped my install so I could start fresh. I was going to build a house as I played the 10 baby challenge, with no cc in my game.
My 10 baby challenge family grew on me. I eventually put them all through college, married them off, bred them, sent their offspring to uni, and their offspring are currently dropping babies like bunnies. LOL.
Somewhere in the middle of this I decided that the Walkers (from the contest neighborhood) had to move to my 10 baby neighborhood, and against all advice, I carefully packaged, cleaned, packaged, cleaned, scrubbed memories, etc.. and did the dirty deed about 18 months ago. With no problems as of yet.
I play prosperity=type style, going from house to house on 3-5 day rotations, keeping everyone on the same day of the week (though not the same seasons). I also use the Random Stuff exe to generate aspirations, turnons/offs, gender pref (though now acr should be doing that), whether they become grilled cheese, do they have facial hair or glasses, etc. I also have whether they will marry, and if so, cheat, though I just try to implement that in my head through story telling and if its not coming together, I don't force it. Teens I play until 1-8 days left as teens, then they go to uni.
I do wish I understood the Lot Timer functions. I've installed it a couple of times but never really understood 1) how to get it setup correctly in each house and 2) how to use it to time my rounds, i.e. how to setup the events so I know to change houses.
I use the Lot Description box on my neighborhood to keep notes about my sims, i.e. who's pregnant, when they'll deliver, who needs what job, who likes who, who's working on what skill, etc. It might be real life weeks or even months before I get back to them, so its important I keep these notes.
Zazazu:
TJ's Sim Blender lets you change aspiration at a click. This is good, because my Random Stuff does have the option for Grilled Cheese primary. Though so far I'm just getting a plethora of Grilled Cheese secondary sims (did you know they have a secret greeting of sorts?). I think I said this before, but I use Paladin's season-changer pottery thingy from SimWardrobe to set them to the right season. Important if I bork my notes. Plus, I was always screwing up and playing past switching time when going by the day of the week.
I use TJ's age duration hack. My adults get a bit longer to live (and this is how the mayor and his wife actually have grandchildren who are children and are just barely shy of being teens when they will pass). My teens get 7 days in the stage, or 4 + college (college is an equivalent of 3 days to me).
Quote from: CAFlanny on 2008 May 27, 19:16:54
Everyone will own businesses or work for someone else. I haven't really used the business side of OFB much, so this will be interesting.
I've tried that before, in the first incarnation of Queen's Cove. It was fun for a bit, but then I got sick of running businesses every single time I was playing. I just needed a hiatus. Right now, I have five types of entrepreneurism mixed in as choices along with the normal EAxis careers, all with equal weight. I've gotten harvesting/fishing twice recently, and one sim is growing plants and fishing just for food (Entrepreneur - Harvesting/Fishing - No Sale) while the wife works with rat doodie in the Natural Science career track. The other (his nephew, actually) is a teen now, but rolled Entrepreneur - Harvesting/Fishing - Market. Since I already have a veggie market, I think he'll focus on fish.
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