So what the hell are the benefits of being in The Zone anyway?

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Emma:
It's the welcome wagons that make them fat! They come round at noon-of course my sim is hungry then, so I serve a meal. In every new household I make. Bingo! Fat townies! On the plus side though, one of my playables has just opened a gym :P

seelindarun:
Quote from: Liz on 2008 May 14, 16:00:43

The one that really bothers me, though, is that as far as the game is concerned, "healthy" and "fattening" are the exact same thing. Somehow adding some homegrown tomatoes to your salad gives it a massive infusion of fitness-draining calories. Good thing I have noeatcrap; otherwise my sims would all be porking out over salad!


But this effect is mainly because there's no such thing as chronic disease in the sims.  That's really what 'unhealthy' means, not specifically fat, but prone to heart disease, diabetes, emphysema, etc.  Many of these are linked to being overweight of course, but in the sims there are absolutely no consequences to being fat.

Also, I've found that stocking the fridge with homegrown tomatoes doesn't make most foods over-filling if your sims have cheap prep, and cooking surfaces.  It's just that the differences between the cheapest vs. most expensive base game counters/appliances is so massive that fresh-fortified foods on the most expensive counters is completely over the top.  Lately, I've been having fun keeping my families dirt poor, and most of them eat one or two full servings a day of what a normal person would eat: a low food value breakfast like cereal, and a high value dinner like pork chops or fish.

Quote from: J. M. Pescado on 2008 May 14, 13:07:59

Oddly, these values mean that slobby sims are the ones that bathe a lot and neat sims are the ones that don't. Very counter-intuitive.


This is only half-moronic, because neat sims logically should be able to maintain higher hygiene through their anal habits, like the way they eat, for example.  What's missing is stronger tolerance.  Sloppy sims should have a much higher tolerance for personal filth so that they'd walk around in a stink cloud for at least a day, before thinking of bathing. :D

Liz:
Quote from: seelindarun on 2008 May 14, 19:02:22

It's just that the differences between the cheapest vs. most expensive base game counters/appliances is so massive that fresh-fortified foods on the most expensive counters is completely over the top.

I don't actually mind the high-calorie, sparkly dinners, but that's only because I have Dizzy's leftover array. Good cooks with expensive counters can make a plate of salmon that'll last for days, lol. It's actually quite convenient in terms of sim-management, because once I've served a sparkly meal, sims can spend the next week pulling leftovers out of the fridge for themselves without attempting Lobster Thermidor when they're only mildly peckish (that's the one thing about the game that's griped my ass the most from the very beginning). No, sparklies plus autonomous leftover-ing is a breeze. I just think it's silly that in an unmodded game a sim will lose significant Fitness while eating a sparkly salad. It's just not very sensible design.

Gwill:
My headmasters are always fat.  Hard to avoid really.

J. M. Pescado:
Quote from: seelindarun on 2008 May 14, 19:02:22

But this effect is mainly because there's no such thing as chronic disease in the sims.  That's really what 'unhealthy' means, not specifically fat, but prone to heart disease, diabetes, emphysema, etc.  Many of these are linked to being overweight of course, but in the sims there are absolutely no consequences to being fat.
Yes, but all these are genetic conditions. Since sims don't have genetic conditions, they don't get messed up when you inbreed them, either.

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