This amused me

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cwieberdink:
Joe!!!!  Anyway, that was funny.  I think I see a bunny with a pancake on its head.

notovny:
Quote from: Gwill on 2008 May 14, 21:40:09

At least the cheat can't be stolen.  That always annoyed the hell out of me with gnomes.  It was cute the first few times, then it was just bloody annoying.
I remember downloading a small decorative windmill from somewhere, but as it turned out, it was cloned from the gnome, so it was stolen the first day.
Another time I had a gnome in front of the house, pretty close to the mailbox.  Some passer by stole it just as the kids were about to get on the school bus, resulting in them all dropping their queue to yell at the thief and thus missing their ride.


For me, the big thing about the cheat is not its inability to be stolen. Gnome/Chicken theft is  pretty easily prevented with a lockable gate.

It's the Sentrybot angle.

Every lot I routinely play has a Sentrybot. The newspaper exists to attempt to be stolen by the various Grouchy Sims I have wandering my neighborhood, and the Sentrybot tasers them before they can take it. The sentrybot will also taser any visitor or walkby Sim after he has kicked over the trashcan (not before).

THe problem is that the Sentrybots will also go after any visitor who decides to steal a stealable chicken or gnome,  or kick a flamingo, gnome, or chicken. It does not matter if the visitor could not possibly reach the item, the mere act of putting it in queue alerts the Sentrybot. And a zapped Visiting Sim Sim leaves the lot after being zapped.

This is inconvenient if the Sim who decided to kick a flamingo is someone Sims in the household are trying to befriend. This can be rather undesirable if the Sim who decides to kick a gnome is a Nanny holding guarding a home alone Baby or Toddler.



talysman:
Quote from: Zazazu on 2008 May 15, 03:15:56

Don't forget about sim color preferences. Did you know that sims prefer red?
 :-\

... except that THAT argument was with someone who was making an extreme, unsupported statement and not doing a good job of offering any proof.

Now, it's always possible that the Cheat isn't an art object and doesn't have the View interaction... so I popped the Cheat into SimPE just now and looked at the TTAB. Because, you know, I might be wrong.

Well, what do you know. There's a View function in the TTAB. And the semi-global file is FlamingoGlobals.

Dea:
Obviously someone has proof that the Cheat was cloned from the gnome and had flamingo globals added to it.  It is a fucking hacked object. 

Lord Darcy:
Quote from: talysman on 2008 May 15, 06:05:24

Now, it's always possible that the Cheat isn't an art object and doesn't have the View interaction... so I popped the Cheat into SimPE just now and looked at the TTAB. Because, you know, I might be wrong.

Well, what do you know. There's a View function in the TTAB. And the semi-global file is FlamingoGlobals.



Flamingo isn't the only object that uses FlamingoGlobals. All kickable sculptures like Chicken or Gnome use FlamingoGlobals as well.

Cheat seems to be cloned from Gnome. Steal/Steal Back options were removed, and custom sound effect was added.
Gnome has hidden interactions "Talk" and "Play", which are only available as autonomous actions for outgoing/playful Sims, respectively. I guess the Sim in screenshot is a very outgoing Sim.


Quote from: talysman on 2008 May 14, 18:49:53

No matter which object it was cloned from, sims can talk while viewing an art object, so even if the "Talk to" action itself isn't available as an autonomous action, there's still another route to get to the observed behavior.


It's not the behaviour that can be observed in View interaction, it's hidden Talk interaction that's only available for Gnomes.


ETA: Checked in-game to be sure. For very playful Sims, "Play" interaction shows up. But for very outgoing Sims, "Talk" does not, it's only available as an autonomous interaction. It seems that Sims won't autonomously talk to gnomes unless they're alone.

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