Advertising fix?
Zazazu:
I'm looking to make the ballet bar look less shiny to sims and give just a touch more fun (from 1 to 2, as it is actually draining fun on most sims for me). I'm sick of my visitors coming over, ignoring everything else and gravitating to the ballet bar, but I want it out for my dancer to practice on. However, my experience in hacking is limited to tweaking the mods of others and switching about references in BHAVs. I can't for the life of me find what I need to edit for the ballet bar. I can't find a tutorial or another less-advertising hack to use as an example. I can find the item in the objects.package, browse the catalog description, look at the textures, and view the OBJ data. That's about it. Can someone point me in the general direction, or towards another hack that lowers advertising on something....anything?
notveryawesome:
Jfade has lots of 'less shiny' hacks on djssims.com, such as one that makes the 'juice' bar and espresso bar less attractive. Maybe you can download them and examine his code.
Hecubus:
Even better, perhaps jfade will come here and offer suggestions. I love his less shiny fixes.
jfade:
What? Huh? I'm awake I'm awake!
It's actually pretty simple. Just open the TTAB resource, click the Interaction that is being annoying, then click the motives tab. Scroll through the motives and see what's listed. Usually the items that are addictive advertise very highly for fun or hunger, but not always. Anyhow, what you're most concerned with is the delta part. That's what tells the sim the amount of benefit they can expect to gain from the object for that motive.
What you need to do is just reduce it to a lower number OR eliminate the advertising altogether. I tend to eliminate it for the really pointless and annoying objects you'd never expect them to use unless directed to do, because I like free will on but don't like them to do stupid things, so... :P If you want to compare it to another EAxis object that doesn't advertise as highly, but that they still use autonomously, just go to the object workshop and clone the item you know has a good balance of autonomy, and copy the advertising values.
Once you change the values in the motives tab, be sure to click "Copy motive to all" otherwise some age groups will still be addicted while others aren't. :)
Zazazu:
TTAB! Gah. I excel at looking in the wrong place.
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