What's on YOUR Wish List?
Lion:
Quote from: pbox on 2008 April 28, 18:05:50
* Something, anything, that makes the OfB wages (and similar money transfers) less utterly useless. I already filed a complaint a long time ago .. the simplest way I can think of (for whatever value of "simple") might be to set the payments-when-arriving-home for the Employee career to zero.
For just adjusting (eliminating) the wage when you play the employee, I use a cheat method from this site that lets you adjust family funds very easily (i.e., money +, money -, money xx).
Quote
* A "Pay" interaction for quick+easy money transfers (basically like tipping of waiters, only without the rel++)
I like this.
Quote from: AmberDiceless on 2008 April 29, 03:16:01
- Buyable baby. I don't even need Emma's incubator, just a basic crate with a baby in it would be fine for me. (In case anyone's wondering, this is mainly something I would use for testing baby-related Bodyshop work, since there's no convenient way to check it out at this time.)
Isn't Monique's "create baby with X" good for this? The baby appears immediately in the crib.
talysman:
Quote from: Inge on 2008 April 29, 08:29:58
Quote from: PlaidSquirrel on 2008 April 28, 22:34:42
I have to disagree with that. There are actually a lot of people who "don't want to be tied down by responsibility", either to other people, possessions or situations.
That's not a negative aspiration. That is a positive aspiration to have freedom. If you wanted the negative to that you'd describe it as an aspiration to be "bogged down by duty and feel trapped" which isn't an aspiration is it? Maybe I was debating the semantics rather than the sentiment of the wish - ie by definition no intelligent person has a negative aspiration. Oh... right that probably makes negative aspirations quite suited to sims :D
Semantics is meaningless.
Besides, "negative aspiration" here just means it's the negation of one of the existing aspirations. I also suggested "inverted". There really are people in real life who aspire to cutting back on social contacts and living lives of solitude, or who want to drift from place to place, mooching off others... but then, real life is irrelevant. What matters is whether negative/inverted aspirations would make the game more interesting. The ordinary aspirations don't really work at cross-purposes, but imagine creating a family of one Fortune sim and one Austerity sim. They'd drive each other insane!
The Sims 3 traits system might actually work this way, if Eaxis isn't lying. Does anyone know if Eaxis has ever lied? Just wondering...
kuronue:
Quote from: Swiftgold on 2008 April 29, 17:04:43
Quote from: Inge on 2008 April 29, 08:29:58
Quote from: PlaidSquirrel on 2008 April 28, 22:34:42
I have to disagree with that. There are actually a lot of people who "don't want to be tied down by responsibility", either to other people, possessions or situations.
That's not a negative aspiration. That is a positive aspiration to have freedom. If you wanted the negative to that you'd describe it as an aspiration to be "bogged down by duty and feel trapped" which isn't an aspiration is it? Maybe I was debating the semantics rather than the sentiment of the wish - ie by definition no intelligent person has a negative aspiration. Oh... right that probably makes negative aspirations quite suited to sims :D
Inverted aspirations, perhaps? :) Though I'd be happy with any new aspiration at all, or most particularly activation/reactivation of the Power aspiration, though it's probably just impossible. Sigh... most of my villains would be so much better suited to that aspiration than any of the others.
ooh! Idea! What if every time you grew up badly you had a chance for your aspiration to invert? Or every time you bottom out, it adds a little to the percent chance, so if your life is shit you're almost guaranteed to invert aspirations... having fears as wants and wants as fears, so a knowledge-invert would want to lose skill points and fear being abducted
pbox:
Quote from: Lion on 2008 April 29, 19:07:29
For just adjusting (eliminating) the wage when you play the employee, I use a cheat method from this site that lets you adjust family funds very easily (i.e., money +, money -, money xx).
Yeah, but that's what I mean .. I wish there was something that did this automatically =)
gynarchy:
I wish my Sims were trainable and developed routines. If, for example, I made a Sim use the toilet and shower every morning and then sent him/her off to work on a novel every day for a week or so, I'd like it if my Sim would start doing that routine without me having to queue it up. You know, as opposed to waking up, making the bed, then playing the guitar until motive failure. Macrotastics helps a lot in this regard but I'd still like my Sims to learn behaviors.
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