What's on YOUR Wish List?

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Gwenke:
You mean we could tell the employees when to go to work and how many hours to work, and they would be paid accordingly? That would be more than a wish - a dream come true. 
Even double-dipping would not be a problem- we could just halve the hourly wage.
OK now I'll be checking back here every minute :)

Zazazu:
Dang, I would love that. I've been avoiding putting playables as employees as my businesses all have strict hours, and none of them are 8am-5pm M-F (or whatever the default is). They'd never get paid right.

seelindarun:
Quote from: Gwenke on 2008 December 29, 11:27:08

I have quite a few home businesses, partly because it takes so long to load community lots, even when tiny, and partly because there is no other way to correctly handle craftables and produce.


What's the problem with craftables and produce?  I purposely run these as off-site businesses so that the playables can buy only as much as needed.  I don't think I've noticed any problem, as long as I have the playable customer wait until the staff has restocked everything they chose to buy.

notovny:
Quote from: seelindarun on 2008 December 29, 22:36:27

Quote from: Gwenke on 2008 December 29, 11:27:08

I have quite a few home businesses, partly because it takes so long to load community lots, even when tiny, and partly because there is no other way to correctly handle craftables and produce.


What's the problem with craftables and produce?  I purposely run these as off-site businesses so that the playables can buy only as much as needed.  I don't think I've noticed any problem, as long as I have the playable customer wait until the staff has restocked everything they chose to buy.


You don't even have to do that. Just leave the community lot as soon as you're done buying. When you're sending a Sim to visit a community lot owned by another household, the lot always restores to its last-saved state...which was the state it was when you played a member of the owner's household on that lot. Want to buy twelve Snapdragons, but the owner only has four for sale and none in his inventory? Buy four, then leave for another community lot. Select the neighborhood, but not a destination in that neighborhood. When the neighborhood screen loads, repick the lot you just left.  Buy another four snapdragons.  Repeat a third time. Or more, if you want.

There's no reason to wait around for the staff to restock the item, unless you want to buy more than what is currently set for sale, and the owner has enough in his inventory to successfully restock the item. Or if you want to deplete the owner's inventory in a roundabout fashion.

sloppyhousewife:
On top of my current wish list is a hack that stops normal downtownies from acting as social townies. I have none of the latter in my game thanks to clean templates, and now I get the "ZOMG you're so cool, have a free 3,5k television" while talking with a downtownie on the phone. I fucking hate this free sample bullshit >:(.

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