What's on YOUR Wish List?

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seelindarun:
Quote from: J. M. Pescado on 2008 December 28, 17:15:38

I don't really see the double-dipping issue offhand. Clearly, they are being paid from "remote" income. Just as the business owner receives "remote income" from a business, the employees get paid out of that income. "Live" revenues are paid to both employees and business owners simultaneously, "remote" incomes are paid when you play the relevant fambly.


It's a question of how you choose to play TS2 economics.  Remote income from owned businesses can be controlled by the player.  Choose not to hire managers, and your town doesn't get the benefit of remote income.  As an employee of an owned business however, remote income isn't controllable.

Once, I experimented with not sending my playable employee to work, and after a few days, he was indeed fired.  I've since stopped paying such close attention to capital flow, but I do avoid hiring any playables until I'm ready to have the owner do the remote income exploit.

Pyromaniac:
Quote from: Mmmary on 2008 December 28, 09:43:27

3. For some kind soul to fix the OFB bug where assigning uniforms makes the employees' faces lose all custom content and revert to a different face template.

I second this wish.

J. M. Pescado:
That is hardcoded as far as I can tell. Due to how poorly the uniform assigner works in general, I don't use it much.

Gwenke:
Quote from: J. M. Pescado on 2008 December 28, 17:15:38

I don't really see the double-dipping issue offhand. Clearly, they are being paid from "remote" income. Just as the business owner receives "remote income" from a business, the employees get paid out of that income. "Live" revenues are paid to both employees and business owners simultaneously, "remote" incomes are paid when you play the relevant fambly.

I have quite a few home businesses, partly because it takes so long to load community lots, even when tiny, and partly because there is no other way to correctly handle craftables and produce. Here the owner gets no remote income, but the employees do.
Also, work done by playables for one another is also handled this way, such as gardening, cleaning. Here the employees only come for a few hours a day to work, and are paid accordingly when the owner is played. When I play their household, however, they get remote income as if they worked full time.

J. M. Pescado:
You know, I can probably put a cure for that in place easily enough...

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