What's on YOUR Wish List?

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Inge:
Quote from: PlaidSquirrel on 2008 April 28, 22:34:42


I have to disagree with that. There are actually a lot of people who "don't want to be tied down by responsibility", either to other people, possessions or situations.

That's not a negative aspiration.  That is a positive aspiration to have freedom.  If you wanted the negative to that you'd describe it as an aspiration to be "bogged down by duty and feel trapped" which isn't an aspiration is it?   Maybe I was debating the semantics rather than the sentiment of the wish - ie by definition no intelligent person has a negative aspiration.  Oh... right that probably makes negative aspirations quite suited to sims :D

keirra:
Nightwishhh, I believe you have misunderstood this thread.  You are suppose to be wishing...not requesting.  ;)

Liz:
Quote from: J. M. Pescado on 2008 April 29, 02:27:29

Quote from: Liz on 2008 April 29, 01:26:39

Personally, the hack/mod I would give giant (if fictional) buckets of cash to see is something that will stop non-playables arriving on comm lots from insisting on hiking to the ass end of nowhere for no reason whatsoever before you can interact with them. [snip]

What a coincidence. I happen to have just such an Undiscovered Shiny. Fat Gwilly People haven't asked, though.


Ooh, ooh! Giant, fictional buckets of cash to Gwill! Ask, ask!

Actually, also on the subject of comm lot arrivals and/or townie behaviour, I'd love to see something that told them they could change out of that stupid work uniform they put on that one time Playable X brought them home from work. I know there are controllers and mods that can allow us to manually change them into something else later - or you can try to lure them into a hot tub or pool so they'll "reset to Casual" - but it just looks stupid to me seeing these townies (or your playables, if you haven't gotten back over to their house yet) show up on comm lots still wearing uniforms from jobs they probably don't even really have.

Lord Darcy:
I wish "Pantry of Awesomeness" for fishes. Unlike fruits, however, there is no existing animation for taking out fishes from fridge, so it may not be possible.

J. M. Pescado:
Quote from: reggikko on 2008 April 29, 04:06:36

Speaking of that, why does Macro: Garden send a Sim to eat two bites of food when their hunger is more than 3/4 full?
Because it detects that the food on plate will fit within the tankage space alotted. Therefore, hey, free stuff. It should not really be a commonplace thing to encounter platestubs like that, but waiting longer would cause them to go bad. :P

Quote from: reggikko on 2008 April 29, 04:06:36

Quote from: Zazazu on 2008 April 29, 03:04:25

I haven't played restaurants much because I've never had the motivation. However, is it possible to determine the menu of a restaurant? Like, if I wanted a restaurant to only serve grilled cheese, could I? If not...that's a hack I want.


I'll second this. It's a bit ridiculous that the local bowling alley should serve lime seared prawns and filet mignon. (And, yes I know you can set the menu on owned lots. I want the feature in unowned lots).
Owned lots can set the menu to anything you want. UNOWNED lots have no way for anyone to alter the state and have it be recorded, so you cannot obviously configure anything. Everything on an unowned lot must either autodetect or use defaults...or have an obnoxious array of paintings or individual tokens. This is frankly unfeasible when it comes to food.

Quote from: PlaidSquirrel on 2008 April 28, 22:34:42

Wants to donate money to charity and donate time to non-profit work might be interesting ways to burn some sim cash and get unemployed sims out of the house for a few hours.
So many options for getting rid of money. Already. Familyfunds it away, or use the old FFS Money Order to give it to an NPC, as the NPC family can actually go into cash depletion and be unable to properly patronize businesses. Unemployed sims can be gotten out of the house by sending them on hikes, car spins, or jogging.

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