What's on YOUR Wish List?
Nadine Blackstone:
I wish for death via suicide. Katy actually did an object-based hack for me, for my asylum-challenge, but neutered it by making it non-autonomous. My original parameters were 25% if the following conditions were met: level 2 aspiration desperation, -50 social, -50 environment, for ages teen and up, 'cause 12's can do it, too! Alas non-autonomy was so lame, so were I to want to to work, I would have to click on this fish plus knife- thingy and direct them to commit suicide. 'Wonder what the response would have been to the other part of the request *grins evilly*. Though irrelevant :P as the finished product in my hands-off asylum, I wondered if one could attempt to influence a sim to commit suicide. If they met the criteria and had a +80 STR and +60 LTR or better, the sim could try with 25% success if accepted, but a 100/100 drop in STR and LTR, and furious, if rejected. 'Cause really, anyone who advises you to kill yourself is ripe for a beat-down.
The other wish I had was none too sweet, either. *shrugs* I wish for Abortion Plus- plus memories good and bad accordingly, 50 hours of significant comfort, social and energy decline, possibly nightmares, with a reduced chance of further pregnancy, family sims' impregnators take a relationship hit, and oh yeah!- prone to influence! Should influence go sour? Bottoming out the relationship entirely to "Break Up."
The possibilities for reality evil are there!
Bwahahahahahahahahah!
Blueblood:
Wouldn't making the suicide option autonomous just require a simple change to the Autonomy value in the TTAB?
Nadine Blackstone:
Perhaps, but a person less SimPe-impaired would know where the heck to look for such a thing, and perhaps have tweaked the hell out of the object, themselves; probably would have tweaked the available abortion pills, as well. ;)
skandelouslala:
Facial asymmetry
Ability to make sims fat..thin, ect in CAS. I know they're doing that in TS3. I don't have hardly any interest in TS3 right now and unless there is something I am missing, don't know why it couldn't be added to TS2.
More random death...illlnesses that could lead to death. Babies & toddlers occasionally die, I don't know...I'm morbid.
Truly evil sims... who want to like...kill other sims and set fires to things...and yeah...
For things sims have experienced in their lives to actually mean something in their future wants/fears and interactions
For the game to recognize family relations outside of so many generations. It is dumb that it doesn't let great grandparents recognize their great grandchildren or totally skeevy when Uncle Frank is hitting on his niece that for some reason he doesn't recognize is his niece by way of his wife's sister.
Sunrise/sunsets... I liked these with the lighting mod (hated the excessive darkness & brightness so took it out)
More expensive objects... its too easy to accumulate a huge amount of money and not have anything to do with it
Rounded walls
Teenagers to have more 'life events'... where is prom, graduating high school, first date... and little interactions that go along with them
Regular CAS to work like Uni CAS
A way to control sims finances... like setting the prices for rent, water, electricity and then choosing what the sims pay for... or maybe some sims have to pay child support, or alimony ha
A mix up of intelligence levels...there should be some really truly dumb sims...and then some realliy intelligent ones with the average..being well average
Some sort of funeral type deal...it is disturbing that sims cry for a second and then forget. At least make them depressed for a few damn days that their loved one died, maybe like the mood meter that is enacted when a sim has a miscarriage using Inteen
For the sims to have an adult touch... andI don't mean like the pervy stuff
For the want to fall in love with everybody the sim has ever went on a date with or made out with to be removed. I hate when this rolls up on dates especially, blocking the cue for actual meaningful interactions with their date. No, instead they are on a date with somebody, wanting to fall in love with 3 of their previous dates. They should only want to fall in love with those they have the most chemistry with, most in common with...something like that.
Aspiration failure needs to actually mean something. Maybe it could be like motive failure, where they won't want to study/earn skill points if they are depressed, ect
Being able to place things at variable heights on walls...but I thought I read they will allow that in Apartment Life
Alex:
Some ideas... I'd like to see some fixes for some of these annoyances
The trees in Neighborhood View. Ever since one EP (I think it was Pets), many of the "normal" trees have changed to that roundish green tree that came with University (still in their respective sizes, but with a completely different design). This is annoying and offensive to horticulturists everywhere.
The rocks in Seasons need fixing. In BV, they instead appear as Rocky Rock and Greta Granite (meaning you cannot combine Seasons and BV rocks), and I know that this was certainly not intentional (but they never bothered fixing it ::)).
I'd like Sims to actually Smustle in a room with a stereo. I'm sick of crowds of Smustling sims forming in the bathroom, on the street, at the top of the stairs ect. Sims should actually Smustle near other sims and where the freakin' music is playing from!
The annoying "Some expansion packs do not have subhoods associated with this neighborhood" message. I don't mind it appearing once after I install an EP, but now it appears every time and even when all possible subhoods are associated. I'm sick of looking at that stupid red train!
Sims on Owned Business lots have an obssession to constantly "View Many". I seldom ever get actual customers. Instead, hordes of visitors flock to the back of the shop, before systematically moving around, taking their time to deliberate over the pieces of crap hanging on my business' walls. I coul understand if there was a ticket machine on the lot, but when it's a retail business or restaurant, this is something that I just DO NOT WANT!
Another odd thing I hate is how Sims who hate another sim and have a trashy relationship with will actually gain huge relationship increases over time (fairly quickly too) without actually doing anything at all. For example, Daniel Pleasant got caught cheating with Kaylynn. His and Mary-Sue's relationships were completely trashed and they became enemies. Daniel moved out, and one day (quite some time after this) Mary-Sue walked past when he was at home and I decided to let him greet her in the hope of MOAR FIGHT. Instead, they started joking to each other and immediately gained a best friend relationship. I checked the Relationships panel and it was at 60/60, even though I had made both of them practically ignore each other the whole time. This also happens with burglars, who are my sim's sworn enemy, only to become my sim's nearest and dearest friend within a week.
Finally, an Aspiration/memories fix. Ever since FreeTime, I have Romance sims ecstatic at commitment and Fortune and Knowledge sims miserable about it. I have no idea why this is screwed up, but it's something that really needs to be fixed.
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