What's on YOUR Wish List?
ramseyazad:
I think the fights should start a mini-game, so instead of being annoyed by having the whole house running to watch a cloud of rolling-around morons, you could actually waste some time and change the pace a little bit by playing punch-out ("body blow!"). It'd be great to see sims bleed sometimes, or get bruises when they get beat up. I've also always fantasized about a sims2-based FPS, for when the neigborhood has gotten just too many dang sims in it and they all want to help grow up the baby at the same time. I often wish for things which are impossible. How come in simcity, the aliens fly around making craters everywhere, and in sims2 they just abduct people and impregnate them? Wouldn't it be cool if every once in a while, the aliens just left a crater where the telescope was?
croiduire:
I want to be able to centre a single tile door between two tiles. I like symmetry. Ideally it would be easier than using boolprop snapobjectstogrid false (although if that would work, I'd settle) and more like the ease for 45 degree angle and multi-object placement.
Cappuccino:
Quote from: croiduire on 2008 July 05, 10:23:25
Ideally it would be easier than using boolprop snapobjectstogrid false (although if that would work, I'd settle)
Actually, I think that you can't place doors or windows at all with snapobjectstogrid turned to false, they keep showing red wherever you place them, so that's not an option.
croiduire:
Quote from: Cappuccino on 2008 July 05, 10:51:50
Quote from: croiduire on 2008 July 05, 10:23:25
Ideally it would be easier than using boolprop snapobjectstogrid false (although if that would work, I'd settle)
Actually, I think that you can't place doors or windows at all with snapobjectstogrid turned to false, they keep showing red wherever you place them, so that's not an option.
That's what I said. snapobjectstogrid does NOT work. If it did, I'd stop complaining, even though it's extremely clunky and awkward to use.
J. M. Pescado:
Quote from: Tsenatserix on 2008 July 03, 18:44:23
I'd, personally, like a hack in which all of the Awesomeland sims' coded behaviours could be assigned with a set of tokens, so you could, for example, find a sim, click on them, and be able to, from the pie menu, make them produce Brynne-level peeage and the like. Of course, this is probably not possible.
Hah! You just wish you had Awesomeland! But no, to completely implement Awesomeland's behaviors, you'd need to fully replace core files. This is not suitable for a hack release, and thus AWESOMELAND will always remain MORE AWESOME THAN YOU.
Quote from: Tsenatserix on 2008 July 03, 18:44:23
I would also find it very awesome if the robbery routine would, before picking/spawning a burglar npc (and later a policeman npc), check for existing sims in the criminal and law enforcement career paths and use them. It just makes sense, to me at least.
The Burglar and Policeman run internal code routines that are not part of the "normal" sim, similar to how Awesomeland sims work. thus, normal sims lack these codes and can never execute them.
Quote from: Tsenatserix on 2008 July 03, 18:44:23
ETA: Oh yeah, and zombies should be able to run. They should shamble as their normal "walk", but also be able to run.
Zombies don't run! You've been watching that lame movie, haven't you?
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