What's on YOUR Wish List?

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ravenwaift:
Quote from: seelindarun on 2008 June 26, 19:41:17

That also looks good, but not what I'm using in my game.  I was talking about a mod of the Maxis coatrack that came with the Seasons EP, so it's not a custom object.  The original only had options to change into outerwear, but some smart modder added all the dresser options to it so it's actually, like not so fail?

Lemme see if I can find it in my DL folder...


I think this may be what you are talking about: http://www.modthesims2.com/showthread.php?t=225251
It has a shop-at-home function and operates like a normal dresser.

jennydeenyc:
Actually, MaryLou & Numenor came out with 2 mods of the coatrack. One is the "Shop at Home" and the other is the "Any Wear":

http://www.modthesims2.com/showthread.php?t=225252

J. M. Pescado:
Quote from: Kyna on 2008 June 27, 02:41:21

Taking wfsanity out of my game was part of my relaxation of the iron control I used to subject my sims to.
wfsanity isn't really a control factor at all. It's more a sanity check so that sim wants will actually be relevant or make sense, rather than being garbage.

Quote from: Kyna on 2008 June 27, 02:41:21

The only wants I'm getting without wfsanity that really annoy me are that stupid marco polo want and the desire to blog/talk about/do hobbies when they get up in the morning.  The panel-hogging hobby wants were happening with wfsanity in my game, so wfsanity wouldn't fix that anyway.
Those are unfortunately check-tree-less, so refuse to die and can't be overridden. wfsanity will also resolve a whole host of other similar stupidities, such as "interaction with nonexistent people", and the never-to-be-sufficiently-accursed talk to->random flirt chain.

Kyna:
I like some of the less sane wants.  Why would I want my sims to be sane?  Real people don't always have sane relevant goals that make sense.  Real people may also attempt to achieve insane or difficult goals and fail.  That can make for great opportunities to P&L at my sims.  Of course, real people with insane goals are probably silly F-types - but I'm comfortable with silly F-type sims.

I know that wfsanity isn't designed to be a control factor.  But I found it was becoming one when I changed my gameplay style to put more emphasis on my sims' wants and fears.  As an example I found that being guided by their wants and fears - rather than maxing out skills at C-7 or whenever - meant that my teens weren't winning any scholarships apart from the A+, abduction and career ones, as those the were the only ones they were rolling up wants for (unless they'd gotten into the gain a skillpoint -> gain x skillpoint chain as a child).  I'm placing more emphasis on wants and fears in an attempt to move away from "perfect score" uniformity in my sims, and I found that wfsanity was applying a different type of uniformity.

In a nutshell, wfsanity isn't compatible with my current gameplay style.

Then there's the fact that I'm stubborn, and if anyone tells me that I SHOULD DO (whatever) then I'll dig my heels in and refuse to comply.

Ness:
Kyna - I began doing the same thing.  Sims only get a skill point if they want it.  Sims don't get skills for a promotion unless they want to get a skill point. etc, etc.

It has resurrected my interest that waned very rapidly once I got stuck on the macrotastics skilling treadmill.

Sims only study at uni if they want to.  I have a dizzy random go to class mod in, so they don't automatically get dragged off to class and end up getting perfect grades that way.  I'm actually enjoying uni again and end up playing through entire semesters at times without sending them to exams early.  If I'm insanely bored, I'll send them to exams early if everyone's grade meter is high enough for them to pass (just!).  No more automatic 4.0 GPA.

I'll be anxiously awaiting the visitor controller update.  As annoying as some career outfits are, I do miss them in a strange way!

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