What's on YOUR Wish List?

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raattgift:
Well, since it's a wish list, I can be unrealistic with respect to the franchise in the hands of EAxis...

1. Outright baby sex selection.   There is nothing more annoying than birth-sequence/exit-without-saving loops when the sadorandom sequence produces a -long- string of the wrong sex of baby.

2. More inherited traits, and better expression of these traits in offspring.  Steal "algorithms" from real world mammalian sexual reproduction.  There should be hooks for in-game creation of "knockout" Sims along the lines of knockout mice in labs.   A bioengineering career track with a gene splicer reward should be in game, along with obvious buyable objects like cages of mice and Waring blenders.

3. More acquired traits (that are not inherited) -- not just an extension of "habits" and "phobias", but also scars, missing limbs, liver disease... not just wearable clothes or yellow bodypaint.     There should be hooks for in-game brainwashing and psychotherapy that adjust non-inheritable personality traits, clothing preferences, attractions, LTWs, STW roll result probabilities, and so forth.   Being a Cult Leader should be MEANINGFUL.

4. Variations in common animations.   Put more actors in motion capture suits. 

5. Voice variation.  Put more actors in front of microphones.

6. In game hooks to compose animations.   It doesn't have to be easy, it just has to be there.   Even if it requires building a data structure with X,Y,Z coordinates for each mesh node for each frame, at least someone will animate something entertainingly naughty.   Strings for our puppets! 

7. As mentioned by others, the signalling system on which free will is based is backwards.   Sims should have preferences, objects shouldn't. 

8. There are plenty of multi-core machines on the market now.   Use them.   Also, scale subtlety from highest end Mac Pro down to minimum equipment list; design big and leave no idle computrons behind, but prune off computations and renderings of things lower end systems can't cope with.   You know, like other PC games tend to do.

awrevell:
I might be wrong here, but I got the distinct impression that this was a "What mods would you like to see?" wishlist... not a "What do you wish Eaxis had done?" wishlist.   The Maxiods neither care nor want to hear what their user base think they did right or wrong.  I mean the sheer number of items they break each time they put out new content should clue you in to that fact.  If they gave a shit they would actually spend the two minutes it would take to test some of the code they release and find out that it is broken before they burn it to a cd...

Sleepycat:
Quote from: Emma on 2008 June 17, 13:26:42

I wish I could get rid of the pop up window that says (sorta):

'Oh NOES! You haven't installed all the sub-neighbourhoods you have for the EPs you have installed, you stupid idiot! Do so right now!'

It then proceeds to tell me how to add my missing sub-hoods. It does my head in in my test neighbourhood >:(



I hate that pop up more each time I see it  :P   In one hood, I got rid of it by adding two Downtowns, two Shopping Districts and one Uni (this was after I un-installed Pets). So it may require 5 subhoods, maybe 6 if you have Pets installed also - I did a bit of testing with subhoods before I un-installed Pets but I don't remember what combinations I tried.

Cappuccino:
^ If you add at least 1 subhood for every EP you have (1 downtown, 1 uni, 1 vacation location and 1 shopping district) it should go away, the annoying thing that people mentioned before is when you don't WANT to add a shopping district for example and you keep getting that stupid pop-up.

Tsarina:
I wish there was a pop-up when you tried to enter CAS saying something along the lines of "Do you want to make a new family?". I have way too many times clicked by accident and then had to wait forever before being able to access neighbourhood view again.

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