What's on YOUR Wish List?
misscatfish:
Here's my tiny wish: how about just being able to navigate the available jobs menu? I think it's so stupid that there isn't a browsable list, or even a "Back" button, and I have to start the job search over after I've looked at all the options... :P
talysman:
Quote from: J. M. Pescado on 2008 June 09, 02:11:53
I like their furiousness. But sadness is for pussies and people in my family are executed for that sort of nonsense. But furiousness? We NEVER FORGIVE!
So make grieving sims become furious at the Grim Reaper. Or at roaches. Or at a random adult in the household. "He wouldn't have died if it weren't for YOU!"
Cimaronna:
Quote from: talysman on 2008 June 09, 19:49:03
Quote from: J. M. Pescado on 2008 June 09, 02:11:53
I like their furiousness. But sadness is for pussies and people in my family are executed for that sort of nonsense. But furiousness? We NEVER FORGIVE!
So make grieving sims become furious at the Grim Reaper. Or at roaches. Or at a random adult in the household. "He wouldn't have died if it weren't for YOU!"
Then Grimmie comes to take them for being disrespectful, the roaches attack or the offending sim kills them for the injustice of it all. Sounds good to me!
My own wish is that there would be a big, invisible (to the sims) hand that the sims are aware of to smack them across a room when they do something stupid. A learning behavior might/might not be part of the scheme so that they'd eventually stop that behavior and find some other stupid thing to do. For example: Sim makes lobster thermidor when they're nearly broke and their hunger isn't very low. Smack! Eventually sim learns to make the lobster only when extremely hungry and can afford it. Either that or we could have fun smacking them around!
toad:
Quote from: Cimaronna on 2008 June 09, 20:29:46
My own wish is that there would be a big, invisible (to the sims) hand that the sims are aware of to smack them across a room when they do something stupid. A learning behavior might/might not be part of the scheme so that they'd eventually stop that behavior and find some other stupid thing to do. For example: Sim makes lobster thermidor when they're nearly broke and their hunger isn't very low. Smack! Eventually sim learns to make the lobster only when extremely hungry and can afford it. Either that or we could have fun smacking them around!
That sounds like Creatures, which is the game that got me into playing the Sims in the first place. Creatures are a lot less dumb than Sims, I think. It would make the game a lot more fun if we could slap some sense into them when they're jumping about and whining about fires. Who DOES that? Either you leave, or you try to put the fire out! You don't jump around and complain! (I realise there are hacks to fix this, but it seems like dumb programming to be there in the first place).
Tingeling:
Quote from: theangelofdarkness on 2008 June 10, 00:29:02
Quote from: Cimaronna on 2008 June 09, 20:29:46
My own wish is that there would be a big, invisible (to the sims) hand that the sims are aware of to smack them across a room when they do something stupid. A learning behavior might/might not be part of the scheme so that they'd eventually stop that behavior and find some other stupid thing to do. For example: Sim makes lobster thermidor when they're nearly broke and their hunger isn't very low. Smack! Eventually sim learns to make the lobster only when extremely hungry and can afford it. Either that or we could have fun smacking them around!
That sounds like Creatures, which is the game that got me into playing the Sims in the first place. Creatures are a lot less dumb than Sims, I think. It would make the game a lot more fun if we could slap some sense into them when they're jumping about and whining about fires. Who DOES that? Either you leave, or you try to put the fire out! You don't jump around and complain! (I realise there are hacks to fix this, but it seems like dumb programming to be there in the first place).
Or Dungeon Keeper, although that's a bit more sinister than the sims 2. It was fun though!
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