Help with converting decorative objects.
Inge:
No. You'd need all the stuff like the slots to be there, or the sim would just keep erroring out of the interactions. So the mesh needs to be imported as a .obj leaving all other 3D details intact as per a functioning dresser (or whatever). And depending on the object not everything you need is in the semiglobals - many objects keep most of their animation, sound etc, even BHAV resources actually on the object. Even those where you can import the TTAB and it only calls stuff on the semiglobals, you still need to understand OBJD editing to ensure the object recognises the TTAB.
A simple clone and .obj import is very very quick. Obviously unless you go into detail, the sim will still be pulling a drawer out of a basket or whatever when they get changed, but the OP said that wouldn't be a problem. What I do for situtations like that is the unwanted parts of the mesh I make into tiny boxes that don't show. You don't want to go deleting them or you'll get errors.
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