Rave about starter homes and 20k? Loan, we need loans!
gethane:
Quote from: Kyna on 2008 April 21, 20:55:03
It just seems simpler to start out the sim in a house that's big enough for their later needs, rather than messing about with moving them later. This is one reason why I like multi-generational houses with 2 master bedrooms, a couple of bedrooms for the kids and a nursery. One of the offspring can return to the family home post-graduation, take up residence in the 2nd master bedroom, and I know it will be big enough for their family.
this is my preference as well. I've got a couple of houses at my site that meets this criteria, if you are interested :)
http://prismbaby.com/sims/house_aurora/auroraroad.html
http://gethanesims.prismbaby.com/index.php?pg=./lots/WalkerHouse/WalkerHouse
Ambular:
Quote from: jjsy on 2008 April 20, 07:39:16
EDIT: just realised that this could be an in appropriate place to post this... but I don't know exactly where it should go, could somebody point it out for me?
The "Starter Lot".... bleh
-----------------------------------------
a bunch of related issues which has been bugging me as a person who likes to create lots.
A starter lot is defined to be a lot costing less than 20k. However, in a lot of cases, the lot creator is really faced with tough problems. Quite often we get "starter" lots with no furnishing whatsoever to keep the cost down. Not that big an issue, but still quite irritating to try to starve and sleep in a bedless albeit nice house. imho, a "starter" lot should contain at least the bare minimum for civilized living, some items listed in order of importance.
0) phone (curse all the "starter" lots that doesn't even leave enough $$ to buy a DAMN PHONE!!!!)
1) toilet (before somebody counter this, remember the word "civilized"??)
2) bed
3) bath/shower
optional but highly recommended:
4) kitchen stuff (fridge + at least microwave)
http://ambular.djssims.com/index.php?category=1&subcat=6
The three trailer homes there are my attempt at getting around the issues you describe. I used a combination of Pescado's Magic Wand item, some building tricks including using unlocked foundation walls in place of the regular kind, and a few cloned Maxis walls and floors set at a value of zero to get them all in under $20,000 at a more or less reasonable size, while including all the basic necessities plus a few small extras on each lot.
Cheaty? Perhaps, but speaking from experience, real starter places (trailers especially) typically are built on the cheap and have very little after-market value. So it's not altogether unrealistic.
rosenshyne:
Quote from: Gus Smedstad on 2008 April 20, 22:14:16
I've done apartments as well, but I've never been happy with the results because there's no way to keep the finances of the different sims separate.
I just buy each sim objects worth their paycheck, minus whatever I decide rent is and living expenses. All extra money is then safely tucked away in their inventory, to prevent depreciation. I do the same thing with teens' paychecks and childrens' school awards.
Gus Smedstad:
Quote from: Zazazu on 2008 April 21, 01:46:49
I like the loans better than the mortgage shrubs because they force priorities.
Which loans? The Monique's Computer loans? I haven't looked at that, so I don't know how it differs from the shrubs.
I definitely agree that college should cost money, not generate it, but I've been too lazy to come up with my own set of rules.
One advantage of multi-generation homes is that it gives you a way to kill off the elders naturally through old age without boring yourself to tears doing it.
I've done the evolving-house thing, but most recently I've played the way it usually is in real life - when you need more house, you go house hunting. True, people do build additions, but more often they just move.
The biggest problem with the move, now that we have inventory and can move all the expensive furnishings, is that it resets everything, and restarts at Monday at 8 AM. Which I find kind of annoying.
- Gus
Zazazu:
I'm talking about the computer. Inge's mortgage shrub only forces you to pay the interest. Now that can add up, as it's $10/day/$1000 loaned. Monique's computer loans force the payments, since a loan payment + interest is charged with your normal bills. Once the original payment and loan are paid, loan's over. It's really, really rough if the sims don't have a traditional job. If they do have a real job, it's not quite as bad. I'm about to test doing a $20,000 loan for the eldest of the third generation, income only coming from her..uh.."special" talents, and her sister's teen job as soon as she gets to the age where I have my teens either go to college or start their careers/slack.
My elders do still live with their children, for the most part. Well, one child. Sometimes elders in Prospect Beach go to the retirement home, but so far that only happened with a sim who started wandering off. Teardrop Isle has no elder care facilities. They have Saish (club/restaurant) and a very disappointing arcade. That's all there is for now, until taxes can cover a new lot.
The reset kind of annoys me, but I use Paladin's Season changer to at least remove that weirdness. I can ignore the day of the week being wrong.
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