Carpool not showing/no hour warning?

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Charamei:
Not yet. I'll give that a go next rotation, too :) Just finished this one and I have a dissertation to procrastinate on, so it shouldn't be long now.

*baas at Simsample*

Count Four:
You could also try:

1) Sketch a floor plan or take a few screenshots (in build mode, with the grid showing) of the layout of the house;
2) Referring to your floor plan/screenshots, build a copy of the house on a new, unoccupied lot;
3) (Optional) Dump the new copy in the lot bin for future use;
4) Move your sim into a nice, unborked version of the house on a nice, unborked lot.

Which is something I've wanted to say I don't know how many time to the question of one borked lot in the game (where the problem is not global). In this case, you'd have a good copy with no improper zoning problem, have the same house, that you liked enough to download, without the no-carpool problem, could build it on a level lot, and a larger lot to accommodate a driveway.

Charamei:
I actually want it on an unlevel lot, though :P I'm not planning on moving the houses in that subhood for the next 12-odd generations, so I don't much care about the terrain being borked. And except for testing purposes, she wasn't going to get a car anyway :p

If all else fails I may give that a go, but it's very much a last resort. Still, it's an idea.

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