problem with cas screen and SIMS FREETIME
stardust:
I recently installed freetime and the game was working just fine... but when i got to the cas screen it's all messed up... I can create one sim but when i want to create a second one instead of going to the other "room" where the mirror is... I get this
after a while I get the right screen but the stupid sim is way back
Is there a way to fix this??? ???
EDIT: I also started my game and my sims wants/fears slots are empty.... plus they can't eat cause they keep just appearing behind a chair just a few seconds after they have started to eat.. i also tried and take my sim to a community lot .. the taxi picked her up but when the community lot loaded there was no sim there.... oh and my sims can't meet people either... they can just say hi and after that the sims kee reseting....
kuronue:
try removing your downloads folder
stardust:
I did that but iy didn't help...
Gwill:
Quote from: stardust on 2008 April 09, 22:37:58
EDIT: I also started my game and my sims wants/fears slots are empty.... plus they can't eat cause they keep just appearing behind a chair just a few seconds after they have started to eat.. i also tried and take my sim to a community lot .. the taxi picked her up but when the community lot loaded there was no sim there.... oh and my sims can't meet people either... they can just say hi and after that the sims kee reseting....
Turn debug mode on and post the error log.
For the cas screen, try downloading a custom one and see if that works.
stardust:
the log was kinda big so I'm just gonna paste a few parts...
Build: 1.13.0.135
at Jan 11 2008,05:48:25
Object id: 154
name: F001_User00014 - Edward
Stack size: 7
Error: Data number out of range.
Iterations: 244
Frame 6:
Stack Object id: 546
Stack Object name: Social - Talk - Chat
Node: 1
Tree: id 8308 name 'Want Satisfy - Talk' version -32758
from SocialGlobals
Prim state: 0
Params: 546 1 Locals:
Frame 5:
Stack Object id: 546
Stack Object name: Social - Talk - Chat
Node: 8
Tree: id 4096 name 'Interaction - Person A' version -32745
from Social_Talk_Chat
Prim state: 0
Params: Locals: 546
Frame 4:
Stack Object id: 154
Stack Object name: F001_User00014 - Edward
Node: 5
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 1
Params: 0 1 Locals:
Frame 3:
Stack Object id: 154
Stack Object name: F001_User00014 - Edward
Node: 1
Tree: id 8282 name 'Function - Main - Check Queue' version 50
from PersonGlobals
Prim state: 0
Params: Locals: 546
Frame 2:
Stack Object id: 154
Stack Object name: F001_User00014 - Edward
Node: 2
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: 5 20 1 Locals: 0
Frame 1:
Stack Object id: 154
Stack Object name: F001_User00014 - Edward
Node: 6
Tree: id 8193 name 'Function - Main' version 115
from PersonGlobals
Prim state: 0
Params: Locals: 5 20 0
Frame 0:
Stack Object id: 154
Stack Object name: F001_User00014 - Edward
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Global Simulator Variables
= 10
= 15
= 0
= 154
= 0
= 11
= 30
= 6
= 1997
= 5
= 20
= 0
= 1
emi Global Attributes:
0, Idle - Anim - Priority Type = 0
1, Idle - Anim - Pose Type = 14
2, Idle - Anim - Last Non-Breathe = 0
3, Idle - Breathe Count = 2
4, Idle - Active = 0
5, Idle - Start/Yielding Stop no Trans = 0
6, Routing - Idle - Active = 0
7, Mouse Over - Active = 0
8, Routed Distance = 1
9, Dirty Diaper? = 0
10, Social Modifier (memories) = 0
11, Fitness Preference (attraction) = 0
12, Attraction Bonus (attraction) = 0
13, Locomotion Index 1 = 5
14, Locomotion Weight 1 = 15
15, Locomotion Index 2 = 6
16, Locomotion Weight 2 = 0
17, Stride 0 = 75
Inventory contents:
Global Inventory
Counted Tokens
Token GUID -257305635
Token Flags 0
Token Count : 1
Token Category : 0
Singular Tokens
Token GUID 339263967
Token Flags 0
Lot Inventory
Counted Tokens
Token GUID -1928591329
Token Flags 0
Token Count : 1
Token Category : 0
Semi Global Attributes:
0, Route Greeting Type = 0
1, Did Greet? = 0
2, Social Type = 0
3, Result Type = 0
4, Social Exit Result A = 0
5, Social Exit Result B = 0
6, Reaction Socials Sent = 0
7, Jealousy Override = 0
8, Personality Variant = 0
9, Did Push? = 2
10, Played Lead-in? = 0
11, Person's Previous Room = 3
12, Lead-in Time = 0
13, Timeout Time = -9999
14, What Route am I in? = 0
15, Person B's Interaction # = 1
16, Linked Interaction ID = 5130
17, For Deviancy? = 0
18, Routing Marker = 0
19, Disable Dynamic Walk = 0
20, Routing Marker Slot A = 0
21, Routing Marker Slot B = 0
22, Is Romantic? = 0
Lot Object Dump
Object Name : Social - Talk - Chat id : 546 Room: -1
Object Name : Social - Flirt - Serenade id : 514 Room: -1
Object Name : Reaction - Disgust id : 511 Room: -1
Object Name : Social - Play - Red Hands id : 526 Room: -1
Object Name : Emitter - Children - Parents Romance id : 523 Room: 3
Object Name : Emitter - Romance id : 522 Room: 3
Object Name : Emitter/Trigger - Jealousy id : 521 Room: 3
Object Name : Social - Hug - Squeeze id : 496 Room: -1
Object Name : Head Slots Holder id : 488 Contained within object id 232 in slot 2 Room: 0
Object Name : NPC - Unique - Rod Humble 2 id : 232 Room: 0
Object Name : Social - Play - Punch U Punch Me id : 233 Room: -1
Object Name : Social - Talk - Gossip id : 211 Room: -1
Object Name : Emitter/Trigger - Jealousy id : 505 Room: 3
Object Name : Social - Kiss - Up Arm id : 504 Room: -1
Object Name : Reaction - Disgust id : 498 Room: -1
Object Name : Emitter/Trigger - Jealousy id : 415 Room: 3
Object Name : Social - Kiss - Make Out id : 316 Room: -1
Object Name : Reaction - Disgust id : 350 Room: -1
Object Name : Social - Talk - Gossip id : 318 Room: -1
Object Name : Emitter/Trigger - Jealousy id : 145 Room: 3
Object Name : Social - Kiss - Kiss Hand id : 185 Room: -1
Object Name : Social - Play - Punch U Punch Me id : 493 Room: -1
Object Name : Reaction - Disgust id : 326 Room: -1
debugDirtyTiles = false
allObjectLightsOn = false
integratedShadows = false
lightRadianceRangeCutoff = 0.275
animationCacheSize = 6
animationPermanentCache = true
animationPrediction = true
animationBackgroundLoad = true
debugCinematics = false
displayMissingAnimations = false
animationTimerIsMaster = true
carsEnabled = true
carsCompact = false
lotTerrainCanvas = true
lotTerrainPaints = true
lotWater = true
lotTerrainLighting = true
displayLotImposters = true
displayNeighborhoodWater = true
displayNeighborhoodFlora = true
displayNeighborhoodRoads = true
displayNeighborhoodRoadsWithModel = true
displayNeighborhoodProps = true
lightBoundsInflate = 3
CameraNeighborhoodFlythroughEnabled = true
controlPets = false
ignoreImageDataSizeReductionOnLoad = false
systemSpecifiedPreferredLOD = -1
neighborhoodEPJustInstalled = 0
carsOnRight = true
dormSpecificToolsDisabled = false
currentSim.age = 0
currentSim.species = human
currentSim.ageGroup = adult
currentSim.gender = male
currentSim.firstName = Edward
currentSim.lastName = Contrary
currentSim.fullName = Edward Contrary
testingcheatsenabled = true
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