problem with cas screen and SIMS FREETIME

(1/10) > >>

stardust:
I recently installed freetime and the game was working just fine... but when i got to the cas screen it's all messed up...  I can create one sim but when i want to create a second one instead of going to the other "room" where the mirror is... I get this



after a while I get the right screen but the stupid sim is way back



Is there a way to fix this???  ???


EDIT: I also started my game and my sims wants/fears slots are empty.... plus they can't eat cause they keep just appearing behind a chair just a few seconds after they have started to eat.. i also tried and take my sim to a community lot .. the taxi picked her up but when the community lot loaded  there was no sim there.... oh and my sims can't meet people either... they can just say hi and after that the sims kee reseting....

kuronue:
try removing your downloads folder

stardust:
I did that but iy didn't help...

Gwill:
Quote from: stardust on 2008 April 09, 22:37:58

EDIT: I also started my game and my sims wants/fears slots are empty.... plus they can't eat cause they keep just appearing behind a chair just a few seconds after they have started to eat.. i also tried and take my sim to a community lot .. the taxi picked her up but when the community lot loaded  there was no sim there.... oh and my sims can't meet people either... they can just say hi and after that the sims kee reseting....


Turn debug mode on and post the error log.

For the cas screen, try downloading a custom one and see if that works.

stardust:
the log was kinda big so I'm just gonna paste a few parts...

Build: 1.13.0.135
at Jan 11 2008,05:48:25

Object id: 154
name: F001_User00014 - Edward
Stack size: 7
Error: Data number out of range.
Iterations: 244
  Frame 6:
    Stack Object id: 546
    Stack Object name: Social - Talk - Chat
    Node: 1
    Tree: id 8308 name 'Want Satisfy - Talk' version -32758
    from SocialGlobals
    Prim state: 0
    Params: 546 1    Locals:
  Frame 5:
    Stack Object id: 546
    Stack Object name: Social - Talk - Chat
    Node: 8
    Tree: id 4096 name 'Interaction - Person A' version -32745
    from Social_Talk_Chat
    Prim state: 0
    Params:    Locals: 546
  Frame 4:
    Stack Object id: 154
    Stack Object name: F001_User00014 - Edward
    Node: 5
    Tree: id 281 name 'Wait For Notify' version 8
    from global
    Prim state: 1
    Params: 0 1    Locals:
  Frame 3:
    Stack Object id: 154
    Stack Object name: F001_User00014 - Edward
    Node: 1
    Tree: id 8282 name 'Function - Main - Check Queue' version 50
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 546
  Frame 2:
    Stack Object id: 154
    Stack Object name: F001_User00014 - Edward
    Node: 2
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 5 20 1    Locals: 0
  Frame 1:
    Stack Object id: 154
    Stack Object name: F001_User00014 - Edward
    Node: 6
    Tree: id 8193 name 'Function - Main' version 115
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 5 20 0
  Frame 0:
    Stack Object id: 154
    Stack Object name: F001_User00014 - Edward
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from TemplatePerson
    Prim state: 0
    Params:    Locals:


Global Simulator Variables
 = 10
 = 15
 = 0
 = 154
 = 0
 = 11
 = 30
 = 6
 = 1997
 = 5
 = 20
 = 0
 = 1
 
emi Global Attributes:
0, Idle - Anim - Priority Type = 0
1, Idle - Anim - Pose Type = 14
2, Idle - Anim - Last Non-Breathe = 0
3, Idle - Breathe Count = 2
4, Idle - Active = 0
5, Idle - Start/Yielding Stop no Trans = 0
6, Routing - Idle - Active = 0
7, Mouse Over - Active = 0
8, Routed Distance = 1
9, Dirty Diaper? = 0
10, Social Modifier (memories) = 0
11, Fitness Preference (attraction) = 0
12, Attraction Bonus (attraction) = 0
13, Locomotion Index 1 = 5
14, Locomotion Weight 1 = 15
15, Locomotion Index 2 = 6
16, Locomotion Weight 2 = 0
17, Stride 0 = 75

Inventory contents:

Global Inventory

Counted Tokens
Token GUID -257305635
Token Flags 0
Token Count : 1
Token Category : 0

Singular Tokens
Token GUID 339263967
Token Flags 0

Lot Inventory

Counted Tokens
Token GUID -1928591329
Token Flags 0
Token Count : 1
Token Category : 0

Semi Global Attributes:
0, Route Greeting Type = 0
1, Did Greet? = 0
2, Social Type = 0
3, Result Type = 0
4, Social Exit Result A = 0
5, Social Exit Result B = 0
6, Reaction Socials Sent = 0
7, Jealousy Override = 0
8, Personality Variant = 0
9, Did Push? = 2
10, Played Lead-in? = 0
11, Person's Previous Room = 3
12, Lead-in Time = 0
13, Timeout Time = -9999
14, What Route am I in? = 0
15, Person B's Interaction # = 1
16, Linked Interaction ID = 5130
17, For Deviancy? = 0
18, Routing Marker = 0
19, Disable Dynamic Walk = 0
20, Routing Marker Slot A = 0
21, Routing Marker Slot B = 0
22, Is Romantic? = 0


Lot Object Dump

Object Name : Social - Talk - Chat id : 546   Room: -1
Object Name : Social - Flirt - Serenade id : 514   Room: -1
Object Name : Reaction - Disgust id : 511   Room: -1
Object Name : Social - Play - Red Hands id : 526   Room: -1
Object Name : Emitter - Children - Parents Romance id : 523   Room: 3
Object Name : Emitter - Romance id : 522   Room: 3
Object Name : Emitter/Trigger - Jealousy id : 521   Room: 3
Object Name : Social - Hug - Squeeze id : 496   Room: -1
Object Name : Head Slots Holder id : 488   Contained within object id   232   in slot   2   Room: 0
Object Name : NPC - Unique - Rod Humble 2 id : 232   Room: 0
Object Name : Social - Play - Punch U Punch Me id : 233   Room: -1
Object Name : Social - Talk - Gossip id : 211   Room: -1
Object Name : Emitter/Trigger - Jealousy id : 505   Room: 3
Object Name : Social - Kiss - Up Arm id : 504   Room: -1
Object Name : Reaction - Disgust id : 498   Room: -1
Object Name : Emitter/Trigger - Jealousy id : 415   Room: 3
Object Name : Social - Kiss - Make Out id : 316   Room: -1
Object Name : Reaction - Disgust id : 350   Room: -1
Object Name : Social - Talk - Gossip id : 318   Room: -1
Object Name : Emitter/Trigger - Jealousy id : 145   Room: 3
Object Name : Social - Kiss - Kiss Hand id : 185   Room: -1
Object Name : Social - Play - Punch U Punch Me id : 493   Room: -1
Object Name : Reaction - Disgust id : 326   Room: -1

debugDirtyTiles      = false
allObjectLightsOn    = false
integratedShadows    = false
lightRadianceRangeCutoff = 0.275
animationCacheSize   = 6
animationPermanentCache = true
animationPrediction  = true
animationBackgroundLoad = true
debugCinematics      = false
displayMissingAnimations = false
animationTimerIsMaster = true
carsEnabled          = true
carsCompact          = false
lotTerrainCanvas     = true
lotTerrainPaints     = true
lotWater             = true
lotTerrainLighting   = true
displayLotImposters  = true
displayNeighborhoodWater = true
displayNeighborhoodFlora = true
displayNeighborhoodRoads = true
displayNeighborhoodRoadsWithModel = true
displayNeighborhoodProps = true
lightBoundsInflate   = 3
CameraNeighborhoodFlythroughEnabled = true
controlPets          = false
ignoreImageDataSizeReductionOnLoad = false
systemSpecifiedPreferredLOD = -1
neighborhoodEPJustInstalled = 0
carsOnRight          = true
dormSpecificToolsDisabled = false
currentSim.age       = 0
currentSim.species   = human
currentSim.ageGroup  = adult
currentSim.gender    = male
currentSim.firstName = Edward
currentSim.lastName  = Contrary
currentSim.fullName  = Edward Contrary
testingcheatsenabled = true

Navigation

[0] Message Index

[#] Next page