Seasonal Age Project: RFC (Request For Comments)

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Mirelly:
I'm not even sure I'd want to play with time synched to pregnancy (1 sim day = 3 months)

176 days of adulthood would almost be tolerable, but the other ages .... I play the game a lot and the aging and dying element (which makes possible various dynastic playstyles) was the primary factor in making TS2 desirable for me. I wouldn't have bought it on graphics alone. TS1 and I were in a state of mutual ennui that could only be fixed with a sea-change in game mechanics. Aging did it, for me at least.

I'd be very interested is a such a project as this if it could bring levels of customisation to the table, such as a config text file where the durations, in days, of various life stages could be altered. If this could further be enhanced by a mod which enables full customization of seasons then I'd be even more interested.

I've always wanted a mod that would let me change the length of the seasons. If I could, I'd set

Spring 5 days
Summer 6 days
Autumn 4 days
Winter 3 days

A net reduction of 25% in year length, with a 25% reduction in the free knowledge gain autumnal boost. Winter is a useless season when sims have such ineffectual outer wear, the family boost is pointless too.

I'm ramblin' ....

J. M. Pescado:
I've contemplated realistic scaling before, but the end result is that the game quickly reaches extremely painful numbers. I mean, 1000 days of adulthood may as well be forever. Consider: 1 sim minute is about 1 second. A sim hour is about a real minute. So call it about half an hour per day, given that you will probably pause a bit to give orders occasionally, loading times, etc., and to make this simple. This means we're talking about 500 hours of continuous play per family. This is on the order of about 3 weeks of continuous play. If you are an unemployed lazy sleeping slacker, this is a month of playtime. Per family. Feel the pain.

Alex:
It's an interesting concept...

Legacies would be a little difficult to play though.  ;D

Nailati:
Quote from: J. M. Pescado on 2008 April 06, 10:48:46

Feel the pain.


I'm feeling it. This is a nifty project, but personally I couldn't bear it. I almost always skip the infant and toddler stages.

Charamei:
Also feeling the pain. My legacy hood has, oh, twenty-odd families (although half of those are single adults with 9-5 jobs and no lives), in sync. Takes me two real-time days to play one 'hood day. It's already going to take a good year or so to reach Gen 10... and I'm a student with a five-month summer holiday coming up.

This sounds like something that I might conceivably install at the very end of the legacy, when I will switch from generation-mode to story-mode: it would save me turning aging off in the neighbourhood to ensure that everyone was born in sync. In that respect, I'm interested: however, that neighbourhood is a special case, since it is being played with the intention of a story-mode at the end. I wouldn't use it anywhere else - it'd just take too long to play through.

For normal play, I'd rather see a minor expansion in length coupled with a reduction in the times the seasons take. Still interested in this version, but only under very special circumstances, so my overall verdict is a 'no'.

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