HARDER Harder Jobs, Please!
maxon:
Quote from: Mirelly on 2008 April 04, 09:28:51
Finally with debug mode always on, I have a few final punishments to administer. Burning food is punished with the loss of a cooking point. If the msoke alarm goes off I take away 2 points or one third whichever is more. Lazy bastards who pig out and get fat lose all body points. Idiots who clog toilets and break stuff lose mechanical points. Being stupid enough to get electrocuted can lose them all points in mech, cleaning and body. Getting slapped by a neighbour result in decimation of charisma, and if I catch them getting caught at cheating I decimate their logic skills. I don't really need harderjobs, but being an idle bitch, it's simpler to install the whole DC.
hoo yah - yes, there's a nice set of ideas.
I'd like dead end jobs too. I made a cleaner career for Mama Hick which involves lots of bad pay and cleaning toilets. I only made the upper levels of the career because I thought about her escaping my little scheme and getting promoted to something higher up in the Slacker Career (that's the template I used). I had no iintention of promoting her above level 3 but you know what they're like. I cut the pay drastically at the top but if she ever does make it to level 10, she will be Head of Hygiene Services in Little Carping. But, then again, there's a wild card in there which will catch her with her fingers in the budget and she'll get demoted to cleaning the public lavatories again. Her clone is the maid in Little Carping. I have nothing against cleaners BTW - I mean, someone has to do it and I'm grateful. It was written with Mama Hick in mind who lives in a caravan (trailer) and whose twin daughters fight every day after school. I didn't know children could fight in the game till I had those two. I digress. I quite enjoyed writing the career though they are a s** to do - 10 levels with four options for the chance cards for each level. Even with the SimPE career editor, they take ages to do.
Inge:
There is actually a field to define how many levels you want in an individual career, but EA in their usual shortcutty kludgey way decided to hardcode it in some places and use it as a test in others for whether the career is a human or pet career! So it's pretty useless.
Sivany:
Quote from: Mirelly on 2008 April 04, 09:28:51
Oh yes, I always allow them to quit job or stay home from work when those wants appear.
I've been playing since the game came out and I've never seen either of these wants! Is there some prerequisite for them appearing, like the sim has to be in a foul mood or really lazy or something similar?
I love your punishment ideas by the way, I might have to see how implementing a few of them in my game as well.
Crash:
Someone with influence should ask Pescado for a punishment hack. ;)
gynarchy:
Quote from: Sivany on 2008 April 05, 11:50:57
I've been playing since the game came out and I've never seen either of these wants! Is there some prerequisite for them appearing, like the sim has to be in a foul mood or really lazy or something similar?
My fortune Sims often roll the want to quit their jobs after they fulfill the want to sell a great novel or sell a masterpiece. I've seen the "Stay Home From Work" want a couple of times with my Knowledge Sims if they lose a skill point or something equally traumatizing. I'm sure the wants come up at other times as well but those are the times that I can remember seeing them.
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